THE SAYINGS OF KIB
(Sender of Life in all the Worlds)
Kib said: “I am Kib. I am none other than Kib.”
Kib is Kib. Kib is he and no other. Believe!
Kib said: “When Time was early, when Time was very early indeed-there was only
Mana-Yood-Sushai.
Mana-Yood-Sushai was before the beginning of the gods, and shall be after their going.”
And Kib said: “After the going of the gods there will be no small worlds nor big.”
Kib said: “It will be lonely for Mana-Yood-Sushai.”
Because this is written, believe! For is it not written, or are you greater than Kib?
Kib is Kib.
- Lord Dunsany
The Gods of Pegana
Deities and Demigods
Temples
Weird Cults and Heretical Sects
DEITIES & DEMIGODS
NOTE: The GM should exercise discretion when using results from these tables, rejecting any illogical results after due consideration (e.g. A Chaotic Evil god of justice that requires the head of an innocent for his birthday festival).
Type of Deity | Deity's Power (roll once) | |||||
1d6 | TYPE | 1d10 | POWER | DOMAIN(S) | ARTIFACTS | MYTHS |
1-2 | God | 1-4 | Lesser | 1 | 0-1 | 1 |
3-4 | Goddess | 5-7 | Minor | 1d2 | 1d2 | 1d2 |
5 | Demigod | 8-9 | Major | 1d3 | 1d2 | 1d3 |
6 | Saint/Hero | 10 | Major | 1d4 | 1d3 | 1d4 |
Diety's Relation to Pantheon | |
1D8 | RELATION |
1 | Husband/Wife of God/Goddess |
2 | Child of God/Goddess |
3 | Illegitimate Child of God/Goddess |
4 | Sibling of God/Goddess |
5 | Lover/Consort of God/Goddess |
6 | Offspring of God/Goddess & Mortal |
7 | Outsider/Rogue |
8 | Mortal Raised to Deity Status |
Deity's Alignment(s) | ||||
1d20 | ALIGNMENT(S) | 1d20 | ALIGNMENT(S) | |
1 | Lawful Good | 11 | Chaotic Evil | |
2 | Lawful Neutral | 12 | All Chaotic | |
3 | Lawful Evil | 13 | All Good | |
4 | All Lawful | 14 | All Evil | |
5 | Neutral Good | 15 | Lawful Neutral / Lawful Good | |
6 | True Neutral | 16 | Neutral Good / True Neutral | |
7 | Neutral Evil | 17 | Chaotic Good / Chaotic Neutral | |
8 | All Neutral | 18 | Lawful Neutral / Lawful Evil | |
9 | Chaotic Good | 19 | True Neutral / Neutral Evil | |
10 | Chaotic Neutral | 20 | Chaotic Neutral / Chaotic Evil |
Deity's Following | ||
d% | STATUS | PRIESTHOOD |
01-10 | Forgotten / Dead Deity | None |
11-15 | Very Small Cult | 1d10 |
16-25 | Small Local Cult | 3d10 |
26-35 | Small Regional Religion | 10d10 |
36-50 | Medium Local Religion | 6d10 |
51-65 | Medium Regional Relgion | 2d10 x 10 |
66-80 | Large Local Relgion | 10d10 |
81-95 | Large Regional Relgion | 1d4 x 100 |
96-98 | Major Religion | 10d10 x 100 |
99-00 | Extra-Planar Cult | Variable |
Deity's Relationship with Worshippers (roll once per column) | ||||
1d10 | PATRONAGE | INVOLVEMENT | ALLIES | ENEMIES |
1-2 | No preferences | Obsessive | Worshippers & Deity Only | None |
3-4 | Male or Female | Very Concerned | 1 Allied race / group / deity | 1 deity |
5 | Nonhuman Race | Concerned | 2 Allied races / groups / deities | 1 Enemy race / group / deity |
6 | Demi-human Race | Mildly Concerned | 3 Allied races / groups /deities | 2 Enemy races / groups / deities |
7-8 | Humans | Uninterested | 4-6 Allied races / groups /deities | 1d4+2 Enemy races / groups / deities |
9-10 | Social/Professional Group | Oblivious | 7 or more allied races / groups / deities | All non-believers |
Deity's Appearance (roll Form and Age and then sub-tables if necessary) | |||||
1d8 | FORM | AGE | ANIMAL | MONSTROUS | NON-CORPOREAL |
1 | Biped (as worshippers) | Infant | Snake * | Dragon * | Gaseous Cloud |
2 | Mixed: Biped + Animal | Child | Spider * | Demon * | Pillar of Smoke/Fire |
3 | Mixed: Biped + Monstrous | Young | Lizard * | Devil * | Orb of Light / Dark |
4 | Animal | Youthful | Insect * | Undead * | Ball Lightning |
5 | Monstrous | Adult | Canine * | Giant * | Radiation |
6 | Non-corporeal | Mature | Feline * | Nonhuman * | Illusory Phantasm |
7 | Giant (as worshippers) | Old | Fish * | 1d3 headed + roll again | Beam/Ray of Light |
8 | Elemental* Blob/Mass | Ancient | Rodent * | 1d12 headed + roll again | Invisible |
* Roll on the appropriate sub-table in Random Monsters by Type (Chapter V) to determine the exact type |
Deity Domains | |||||
d00 | Domain | d00 | Domain | d00 | Domain |
1 | Agriculture | 34 | Illusion | 67 | Suffering |
2 | Air | 35 | Intoxication | 68 | Sun |
3 | Alchemy | 36 | Judgement | 69 | Thievery |
4 | Animals | 37 | Kingship | 70 | Time |
5 | Beauty | 38 | Knowledge | 71 | Trade |
6 | Building | 39 | Lakes/Rivers | 72 | Travel |
7 | Caves | 40 | Law | 73 | Tyranny |
8 | Chaos | 41 | Light | 74 | Undead |
9 | Childbirth | 42 | Longevity | 75 | Underworld |
10 | City | 43 | Luck | 76 | War |
11 | Community | 44 | Lust | 77 | Water |
12 | Crafts | 45 | Madness | 78 | Weapons |
13 | Creation | 46 | Magic | 79 | Witchcraft |
14 | Darkness | 47 | Mercy | 80 | Youth |
15 | Death | 48 | Metal-working | 81-90 | Roll again |
16 | Deception / Trickery | 49 | Mind | 91-98 | Roll again TWICE |
17 | Dreams | 50 | Mining | 99-00 | GM's Choice |
18 | Earth | 51 | Monsters | ||
19 | Evil | 52 | Moon | ||
20 | Famine / Disease | 53 | Murder | ||
21 | Fire | 54 | Music / Poetry | ||
22 | Fishing | 55 | Oracles | ||
23 | Forests | 56 | Pestilence / Plague | ||
24 | Good | 57 | Plants | ||
25 | Growth | 58 | Protection | ||
26 | Harvest | 59 | Purity | ||
27 | Healing | 60 | Revenge | ||
28 | Herding | 61 | Sagecraft | ||
29 | Hill/Mountains | 62 | Sky | ||
30 | Honesty | 63 | Sobriety | ||
31 | Hospitality | 64 | Stars | ||
32 | Hunger | 65 | Storms | ||
33 | Hunting | 66 | Strength |
Important Myths & Traditions | |
1d20 | MYTH |
1 | The deity slew (1-2) a terrible beast (3-4) another deity (5-6) many mortals |
2 | The deity created a race of (1-3) intelligent mortals (4-6) monsters |
3 | The deity disappeared and (1-3) eventually returned (4-6) never returned |
4 | The deity (1-3) completed a great quest (4-6) sent a mortal on a great quest |
5 | The deity created an important (1-2) artifact (3-4) city (5-6) part of the Prime Material Plane |
6 | The deity (1-3) died (4-6) was murdered and returned from the dead |
7 | The deity fathered/mothered (1-3) a demigod (4-5) a lesser deity (6) a minor deity |
8 | The deity fought a war with another deity / group of deities and (1-3) won (4-6) lost |
9 | The deity (1-3) usurped (4-5) inherited (6) lost their position of power |
10 | The deity inspires (1-2) humor (3-4) folk tales (5) fanaticism (6) respect |
11 | The deity is famed for their (1-2) oratorical (3-4) mental (5-6) sexual prowess |
12 | The deity is reviled for (1-2) treachery (3-4) bringing ill-fortune (5-6) unknown reasons |
13 | The deity (1-2) never (3) rarely (4-5) occasionally (6) often vistis the Prime Material Plane |
14 | The deity is of (1) unkown origin (2-3) an immortal (4-5) a deified mortal (6) an Outer God |
15 | The deity is (1) draconian (2-3) strict (4-5) permissive (6) unattentive towards their followers |
16 | The deity married (1) a mortal (2-3) a demigod (4-5) a deity (6) a monster |
17 | The deity esteems (1) non-violence (2) piety (3) poverty (4) heroism (5) violence (6) obediance |
18 | The deity takes (1) an obsessive (2) a great (3-4) a normal (5) little interest in the Prime Material Plane |
19 | The deity is the subject of (1-2) an epic (3-4) curses (5-6) apocryphal legends |
20 | The deity (1-2) is imprisoned for millenia (3-5) is restricted to their home plane (6) is dead/non-existant |
TEMPLES
Temple Building (Roll once per column) | ||||||
1d10 | SHAPE | LAYOUT | CONDITION | MATERIAL | PURPOSE | FEATURES |
1 | Domed Square | 1-story | Under Construction | Soft Stone | Hermitage | 1d3 |
2 | Pyramidal | 2-Story | Brand New | Wood / Timber | Normal Temple | 1d2 |
3 | Oval | 3-story | Slightly Aged | Sod | Hospital / Clinic | 1d2-1 |
4 | Rectangular | (1d6+3 stories) | Worn | Earthen / Adobe | Monastery | 1d3-1 |
5 | Obelisk / Tower | 1 underground | Aged | Clay / Brick | Militant Barracks | 1d2-1 |
6 | Round | 1-story +1 underground | Ancient | Soft Metal | Fortified Temple | 1d2-1 |
7 | Square | 2 underground | Crumbling | Hard Stone | Shrine | 1d2 |
8 | Hemispheric | 3 underground + 1-story | Partially Ruined | Hard Metal | Cathedral / High Temple | 1d4 |
9 | Geodesic Domed | 3 underground | Ruined | Leather / Skins | Pilgrims' Hostel | 1d2-1 |
10 | Rhomboidal | 3 underground + 1-story | Foundations Only | Quartz / Crystal | Mortuary / Ossuary | 1d3-1 |
Temple Special Features (roll once for type, and again, if needed, for particulars) | |||||||
1d10 | TYPE | WELL | ARTIFACT | RELIC | IDOL | WRITINGS | MYTHIC PLACE |
1 | Well | Curing | Sword | Skull | Charms | Creation | Triumph |
2 | Artifact | Transmutation | Helm | Leg Bone | Magnetic | Deity's Battles | Birth |
3 | Avatar | Sacrificial | Shield | Hand | Animated | Deity's Birth | Ascension |
4 | Relic | Commune | Staff | Heart | Anti-magic | Deity's Life | Return |
5 | Mythic Place | Raise Dead | Ring | Brain | Sacrificial | First Priest | Revelation |
6 | Writings | Healing | Mace | Mummy | Random Spells | Divine Magic | Defeat |
7 | Idol | Holy Water | Scroll | Ashes | Gate / Portal | History | Marriage |
8 | Tomb | Remove Curse | Armour | Eye | Sentient | Morality/Law | Saint |
9 | Servant | Cursed | Holy Symbol | Foot | Heal / Cure | Crafts | First Temple |
10 | Festival | Grants Wishes | Rod | Tooth | Raise Dead | Mystery | Death |
NOTES: Well: Includes sacred springs, caves or grottoes. May be open to the laity (60%), available only to clerics (30%) or accessible only to clerics or high priests or on special occasions (10%). Artifact/Relic: Item may be kept permanent displayed (60%), revealed only on special occasions (30%), or kept permanently locked away (10%). (c.f. Chapter VII Artifacts & Relics) Avatar: Includes a living avatar of the deity (20%) or an individual believed to be a reincarnation of the deity (80%). Typically lives on the premises year-round, revealing themselves only during special occasions or on holy days. Idol: Includes sacred icons, frescoes, or tapestries. Usually (80%) mounted in a publicly visible spot but special functions are typically available only to clerics or high-priests on special occasions or holy days. Writings: Includes sacred books, scrolls, tablets or inscriptions. May be kept permanent displayed (20%), revealed only on special occasions or holy days (40%), or kept permanently locked away (40%). Mythic Place: May be open to the laity (60%), available only to clerics (30%) or accessible only to clerics or high priests or on special occasions (10%). Tomb: Includes sarcophagi of revered saints or clerics or catacombs containing the bones of the faithful. Servant: A corporeal servant of the deity, including saints, magical creatures such as a deva, demon, devil or another living being sacred to the religion such as an animal or plant. Festival: Temple is the site of a regularly held sacred festival that attracts pilgrims. |
Temple Treasury | |
1d10 | CONTENTS |
1 | (1d4) x 100gp |
2 | (2d6) x 100gp |
3 | (1d10 + 10) x 100gp |
4 | (1d4) x 1,000gp |
5 | (2d3) x 1,000gp |
6 | (2d10) x 1,000gp |
7 | (2d6 x 10) x 1,000gp |
8 | (2d6 +15) x 1,000gp |
9 | (3d6 + 20) x 1,000gp |
10 | (1d4+1) x 10,000gp |
Local Lay-followers | ||||
1d6 | HAMLET | VILLAGE | TOWN | CITY |
1 | 1d4 + 1 | 3d6 | 2d10 + 10 | 1d10 + 20 |
2 | 1d6 + 2 | 2d6 + 8 | 1d100 + 10 | (1d4x10) + 50 |
3 | 2d4 + 2 | 3d6 + 10 | 3d6 + 40 | 1d100 +100 |
4 | 2d6 + 3 | 2d6 + 20 | (1d6 x 10) +30 | (2d6 x 10) +150 |
5 | 3d6 + 2 | 3d6 + 25 | (1d4 + 1) x 10) +30 | (3d6 x 10) +200 |
6 | 2d6 + 10 | (1d4 + 1) x 10 | 1d100 + 50 | (1d4 + 1) x 100 |
Temple Priesthood | ||||
1d6 | LEADER | 2d8 | HIGH PRIEST(S) | PRIEST(S) |
1 | High Priest | 2 | 4th - level | ( 1d4 ) x 1st - 3rd levels |
2 | High Priest | 3 | 5th - level | ( 2d4 ) x 1st - 4th levels |
3 | High Priest | 4 | 6th - level | ( 2d6+4 ) x 1st - 4th levels |
4 | High Priest | 5 | 7th - level | ( 2d6 ) 1st - 5th levels |
5 | Dual Leadership | 6 | 8th - level | ( 2d10+6 ) x 1st - 2nd - 7th levels |
6 | Triumvirate | 7 | 9th - level | ( 3d10 ) x 1st - 6th levels |
8 | 10th - level | ( 2d6 ) x 3rd - 6th levels | ||
9 | 11th - level | ( 2d10 + 20) x 1st - 6th levels | ||
10 | 12th - level | ( 3d6 + 25 ) x 2nd - 7th levels | ||
11 | 13th - level | ( 3d10 + 30) x 1st - 8th levels | ||
12 | 14th - level | ( 5d8 + 20 ) 1st - 8th levels | ||
13 | 15th - level | ( 2d10 + 40 ) x 2nd - 11th levels | ||
14 | 16th - level | ( 2d10 + 50 ) x 2nd - 11th levels | ||
15 | 17th - level | ( 1d10 + 10 ) 4th - 9th levels | ||
16 | 18th - level | ( 3d10 + 75 ) 4th - 15th levels |
Temple Guards / Paladins | |
1d6 | # APPEARING |
1 | ( 1d4 ) 1st level |
2 | ( 1d6 ) 1st level |
3 | ( 1d4 ) 1st - 4th levels |
4 | ( 1d6 ) 1st - 4th levels |
5 | ( 2d4 ) 1st - 5th levels |
6 | ( 2d6 ) 1st - 8th levels |
Wilderness Temples / Shrines | |
1d20 | SITE |
1 | Dense Forest |
2 | Meadow |
3 | Cairn |
4 | Cliff-top |
5 | Sea Coast |
6 | Hidden Valley |
7 | Underground |
8 | Marsh |
9 | Mountaintop |
10 | Riverbank |
11 | Ruins |
12 | Island |
13 | Volcano |
14 | Desert Oasis |
15 | Sacred Grove |
16 | Gorge |
17 | Underwater |
18 | Plains |
19 | Crater |
20 | Floating in the Sky |
Temple Ritual Devices & Protective Measures (roll once per column) | |||
1d20 | DEVICE | DIVINE CURSE ON DEFILER(S) | PROTECTION(S) |
1 | Chime | Primary ability reduced by 2 | Priests |
2 | Weapon | Associated animals / elements associated at odds with defiler | Mercenaries |
3 | Idol | Pursuit by other members of the religion | Magical Detection |
4 | Medallion | Magic item loses abilities | Dogs |
5 | Incense | Quest to attack another religion / cult | Lions |
6 | Robe / Vestment | Earthquake destroys temple while defiler is inside | Serpent |
7 | Wine | Wracked with pain, -4 to-hit, no spell casting possible | High Walls |
8 | Brazier | Sex change | Moat |
9 | Tapestry | Muteness | Traps |
10 | Fresco | Blindness | Tricks |
11 | Gong | Lose 5 points Charisma | Undead |
12 | Book / Scroll | Skin slowly changes color | Animated Furniture |
13 | Fire | Diseased / poisoned | Walls of Fire |
14 | Skull | -2 to all Saving Throws | Briars / Thorns |
15 | Blood | 12th - level Assassin hired by the temple | Militia |
16 | Jewelry | 10% chance/ round of becoming catatonic for 1d12 rounds | Nearby Castle |
17 | Music | Vision slightly blurred, -1 to-hit, cannot detect secret doors | Illusions |
18 | Candles | Pair of devil's horns grow out of defiler's head | Monsters |
19 | Goblet | Attacked once per day by random creature | Demons / Devils / Angels |
20 | Altar | Impotency | Powerful Monster |
Divine Curse Duration | |
1d6 | DURATION |
1 | 4-24 hours |
2 | 1d10 days |
3 | 1d8 weeks |
4 | 1d6 months |
5 | 1d4 years |
6 | Permanent |
Ceremonial Times (1d6 ceremonial 'events'. Roll separately for each) | |||
1d20 | FREQUENCY | TIME(S) | ATTENDEES |
1-2 | Once daily | Dawn, Dusk, Midnight or Noon | Cleric(s) |
3-5 | Twice dail | Dawn and Dusk | Cleric(s), Laymen |
6-7 | Twice daily | Noon and Midnight | Cleric(s), Laymen |
8 | Thrice daily | Dawn, Noon and Dusk | Cleric(s) |
9-10 | Thrice daily | Dusk, Midnight and Dawn | Lvl 6+ clerics |
11-12 | Thrice daily | Midnight, Dawn and Noon | Level 6+ clerics, Laymen |
13 | Thrice daily | Noon, Dusk and Midnight | Clerics, Laymen |
14-15 | Four times daily | Dusk, Midnight, Dawn and Noon | All cleric(s), Paladins |
16-18 | Once weekly | GM should randomly determine the day of the week | All cleric(s), laymen |
19-20 | Once monthly | GM should randomly determine the day of the month | All cleric(s), laymen |
Special Ceremonies (Roll 1d3 times for major deities, once for others) | |
1d20 | CEREMONY |
1 | Full Moon |
2 | Equinoxes |
3 | Years End/Beginning |
4 | 1d8 High Holy Days |
5 | Eclipses |
6 | Spring Fertility Rites |
7 | Month of Fasting and Prayer |
8 | Saints' Day |
9 | Day of the Dead |
10 | Rites of Initiation / Adulthood |
11 | Devil's Day |
12 | New Moon |
13 | Fall Harvest Rites |
14 | Summer Bacchanalia |
15 | Deity's Day of Birth |
16 | Deity's Day of Death |
17 | Day of Deity's Victory Against Enemies / Enlightenment / Deification |
18 | Celebration of the Creation of the World |
19 | Astrological Conjunction |
20 | Foundation Day of the Cult |
Sacrifices | ||
1d20 | SACRIFICIAL ITEM | SACRIFICIAL VICTIM |
1 | Burnt Incense | Human |
2 | Copper Pieces | Half-Elven |
3 | Silver Pieces | Halfling |
4 | Electrum Pieces | Elf |
5 | Gold Pieces | Dwarf |
6 | Platinum Pieces | Gnome |
7 | Small Gems (<100gp) | Orc |
8 | Large Gems (>100gp) | Goblin / Hobgoblin |
9 | Jewelry & Artworks | Troll |
10 | Magic Items | Ogre / Bugbear |
11 | Large Animal (Sheep, Cow) | Lizard Man / Batrachian / Locathah |
12 | Small Animal (Snake, Chicken) | Fae |
13 | Fruits and Vegetables | Non-intelligent monster (HD3+) |
14 | Books and Scrolls | Merman / Triton |
15 | Victim's Blood | Demon |
16 | Victim's Heart | Devil |
17 | Victim's Head | Spellcaster |
18 | Special Victim's Blood | Opposing cleric or paladin |
19 | Special Victim's Heart | Any creature of opposing alignment |
20 | Special Victim's Head | Any creature of the same alignment |
Special Sacrificial Victims | |
1d10 | VICTIM TYPE |
1 | Young |
2 | Elderly |
3 | Adult Man |
4 | Adult Woman |
5 | A Virgin |
6 | A Noble |
7 | Of a certain lineage or ethnicity |
8 | With a certain physical trait |
9 | A Criminal |
10 | An Innocent |
Holy / Unholy Symbols | |
1d20 | SYMBOLIC FORM |
1 | Mineral |
2 | Precious metal (Bronze, Gold, Silver, Platinum) |
3 | Gemstone |
4 | Wood |
5 | Inscription |
6 | Icon / Portrait |
7 | Light Source |
8 | Talisman / Amulet |
9 | Headgear / Helmet |
10 | Shield |
11 | Phylactery |
12 | Tattoo / Scar / Brand |
13 | Ritual Body Paint |
14 | Complex Finger Gesture(s) |
15 | Rosary / Beads |
16 | Weapon |
17 | Rod / Wand / Sceptre |
18 | Ring |
19 | Mirror |
20 | Open flame |
WEIRD CULTS & HERETICAL SECTS
DIRECTIONS: Determine the cult's alignment. Roll for the cult's Focus and again for Activity. This determines what the cult's goals are and how public they are going about achieving them. Then, check the local reaction to the cult. Next, roll on the Cult Membership table to determine how many cultists there are, how many and what kind of leader(s) they have.
Cult Focus & Activity | |||
1d20 | FOCUS | 1d10 | PUBLIC ACTIVITY |
1 | Necromancy | 1 | Inactive / Disbanded |
2 | Demonology | 2-3 | Underground / Unknown |
3 | Diabolism | 4-5 | Secretive / Little Known |
4 | Minor Theological Issues | 6-7 | Known |
5 | Fomenting (Un)Holy War | 8-9 | Well-Known |
6 | Resisting (Un)Holy War | 10 | Vocal / Open |
7 | Racism | ||
8 | Apocalyptic | 1d10 | LOCAL REACTION |
9 | Fleecing Rich Devotees | 1-2 | Fear / Hatred |
10 | Deluded Opportunists | 3-4 | Distrust |
11 | Ancient Revivalists | 5-7 | Indifference |
12 | Utopian | 8-9 | Favorable |
13 | Eremites | 10 | Beloved |
14 | Hedonists | ||
15 | Athiests | ||
16 | Nihilists | ||
17 | Alien / Astral Travellers | ||
18 | Time Travellers | ||
19 | Inimical Mythos | ||
20 | Deposed Royalists |
Cult Membership | |||
1d10 | # of MEMBERS | 1d20 | LEADER TYPE(S) |
1-3 | Tiny (0-10) | 1 | Cleric |
4-5 | Small (10-20) | 2 | Magic-User |
6-8 | Moderate (20-100) | 3 | Illusionist |
9 | Large (100-1000) | 4 | Sage |
10 | Very Large (1000+) | 5 | Barbarian |
6 | Thief | ||
1d10 | # of LEADERS | 7 | Assassin |
1-2 | 1 | 8 | Druid |
3-5 | 1d6 | 9 | Witch |
6-8 | 2d4 | 10 | Fighter |
9-10 | 3d6 | 11 | Paladin |
12 | Anti-Paladin | ||
13 | Warlock | ||
14 | Charlatan (0-lvl) | ||
15 | Hermit | ||
16 | Kung Fu Monk | ||
17 | Inquisitor | ||
18 | Non-human | ||
19 | Demi-human | ||
20 | Extraplanar creature |