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dangerousdungeons:chapter1 [2019/06/02 23:47] – Fixed Stat Limit Tables robertfreemandaydangerousdungeons:chapter1 [2019/06/02 23:57] – TOC work robertfreemanday
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 **RACIAL LIMITATIONS:** **RACIAL LIMITATIONS:**
 +
  
 **Minimum/Maximum Ability Scores (after adjustment for race): **If the ability scores rolled do not fall within these limits, then the race of Half-Ogre is not a valid choice for the character: **Minimum/Maximum Ability Scores (after adjustment for race): **If the ability scores rolled do not fall within these limits, then the race of Half-Ogre is not a valid choice for the character:
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 |  PP - 5%  |  FT -5%  |  HN +5%  |  OL -5%  |  RL -15%  |  MQ -5%  |  HS -5%  |  CW +10%  | |  PP - 5%  |  FT -5%  |  HN +5%  |  OL -5%  |  RL -15%  |  MQ -5%  |  HS -5%  |  CW +10%  |
  
-**Tables of Compiled Level Limits by Class and Race** +===== Tables of Compiled Level Limits by Class and Race ===== 
----- + 
-**Table 1: Human Sub-Races**+==== Table 1: Human Sub-Races ====
  
 |  **Human Character Class/Level Limitations**  |||||||| |  **Human Character Class/Level Limitations**  ||||||||
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 |  Witch/Assassin  |  No  |  No  |  Yes (7/8)  |  Yes (9/7)  |  No  |  No  |  No  | |  Witch/Assassin  |  No  |  No  |  Yes (7/8)  |  Yes (9/7)  |  No  |  No  |  No  |
  
-**Table 2: Gnomes**+==== Table 2: Gnomes ====
  
 |  **Gnome Character Class/Level Limitations**  ||||| |  **Gnome Character Class/Level Limitations**  |||||
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-**Table 3: Dwarfs**+==== Table 3: Dwarfs ====
  
 |  **Dwarf Character Class/Level Limitations**  |||||| |  **Dwarf Character Class/Level Limitations**  ||||||
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-**Table 4: Elves**+==== Table 4: Elves ====
  
 |  **Elf Character Class/Level Limitations**  ||||| |  **Elf Character Class/Level Limitations**  |||||
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-**Table 5: Half-Elves**+==== Table 5: Half-Elves ====
  
 |  **Half-Elf Character Class/Level Limitations**  |||| |  **Half-Elf Character Class/Level Limitations**  ||||
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 |  Witch/Assassin  |  Yes (6/11)  |  No  |  No  | |  Witch/Assassin  |  Yes (6/11)  |  No  |  No  |
  
-**Table 6: Other Races**+==== Table 6: Other Races ====
  
 |  **Other Racial Character Class/Level Limitations**  |||| |  **Other Racial Character Class/Level Limitations**  ||||
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 ⁹ 7 (Dex 17), 6 (Dex 16 and below)  ⁹ 7 (Dex 17), 6 (Dex 16 and below) 
  
-**TABLES OF STAT LIMITS BY RACE (AFTER ADJUSTMENTS)**+==== TABLES OF STAT LIMITS BY RACE (AFTER ADJUSTMENTS) ====
 ---- ----
 |    |  **DWARFS**  |||||  **ELVES**  ||||  **GNOMES**  ||||  **HALF-ELVES**  ||| |    |  **DWARFS**  |||||  **ELVES**  ||||  **GNOMES**  ||||  **HALF-ELVES**  |||
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-**CHARACTER DETAILS** +===== CHARACTER DETAILS =====
-----+
  
  
-**AGE AND AGEING**+==== AGE AND AGEING ====
  
 Characters of different races age at different rates, so character age and ageing is an aspect of the character's race.  These rules completely replace the ones in the __OSRIC__ Core Rules. Characters of different races age at different rates, so character age and ageing is an aspect of the character's race.  These rules completely replace the ones in the __OSRIC__ Core Rules.
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-**TABLE OF STARTING AGES BY RACE AND CLASS**+==== TABLE OF STARTING AGES BY RACE AND CLASS ====
  
  
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-**EFFECTS OF AGEING**+==== EFFECTS OF AGEING ====
  
 Most player characters will begin as adults, with a few adolescents. There is no effect in game terms when advancing from adolescent to adult. Most player characters will begin as adults, with a few adolescents. There is no effect in game terms when advancing from adolescent to adult.
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-**MORTALITY**+==== MORTALITY ====
  
 If for some reason it becomes necessary to calculate the risk of death from natural causes/old age, then for game purposes mortality rates are: If for some reason it becomes necessary to calculate the risk of death from natural causes/old age, then for game purposes mortality rates are:
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-**SUPERNATURAL AGEING**+==== SUPERNATURAL AGEING ====
  
 The following spells or effects cause supernatural ageing: The following spells or effects cause supernatural ageing:
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-**CHARACTER BIRTH AND FAMILY** +==== CHARACTER BIRTH AND FAMILY ==== 
-----+
  
  
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-**SIBLINGS**+==== SIBLINGS ====
  
 **Multiple births**: For those who desire a greater degree of complexity and verisimilitude, in the above tables, a "child" may actually be twins or even more offspring.  The chance of multiple birth is 1% for humans and 4% for half-orcs (pure-blooded orcs tend to produce litters of three or four offspring).  For half-elves and halflings the chance is 0.1%.  Elves, dwarfs and gnomes almost never produce multiple births. **Multiple births**: For those who desire a greater degree of complexity and verisimilitude, in the above tables, a "child" may actually be twins or even more offspring.  The chance of multiple birth is 1% for humans and 4% for half-orcs (pure-blooded orcs tend to produce litters of three or four offspring).  For half-elves and halflings the chance is 0.1%.  Elves, dwarfs and gnomes almost never produce multiple births.
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-**COMPLEX FAMILY GENERATION** +==== COMPLEX FAMILY GENERATION ==== 
-----+ 
 Using these tables it should be possible to create a family of any desired complexity. Using these tables it should be possible to create a family of any desired complexity.
  
  
  
-**MOTHER'S AGE TABLE**+=== MOTHER'S AGE TABLE ===
  
 |    |  **HUMAN**  |  **ATLANTEAN**  |  **ELF**  |  **HALF-ELF**<sup>**1**</sup>  |**DWARF**|  **GNOME**  |  **HALF-ORC**<sup>2</sup>  |  **HALFLING**  |  **HALF-OGRE**  | |    |  **HUMAN**  |  **ATLANTEAN**  |  **ELF**  |  **HALF-ELF**<sup>**1**</sup>  |**DWARF**|  **GNOME**  |  **HALF-ORC**<sup>2</sup>  |  **HALFLING**  |  **HALF-OGRE**  |
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-**SOCIAL CLASS** +==== SOCIAL CLASS ====
-----+
  
  
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-**Noble subtable: **+=== Noble subtable: ===
  
  
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-**BACKGROUND PROFESSIONS**+==== BACKGROUND PROFESSIONS ====
  
 Player characters were not always adventurers. Before they decided to head off into dark mysterious dungeons or ogre-infested wild lands, they may have started down one or more "respectable" career paths. In most "old school" fantasy role-playing games like __OSRIC__, however, this aspect of a character's early life has no effect on that character's abilities. This optional rule aims to rectify this situation.  Player characters were not always adventurers. Before they decided to head off into dark mysterious dungeons or ogre-infested wild lands, they may have started down one or more "respectable" career paths. In most "old school" fantasy role-playing games like __OSRIC__, however, this aspect of a character's early life has no effect on that character's abilities. This optional rule aims to rectify this situation. 
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-**BACKGROUND PROFESSION CHARTS**+=== BACKGROUND PROFESSION CHARTS ===
  
  
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-**DESCRIPTIONS OF BACKGROUND PROFESSIONS**+=== DESCRIPTIONS OF BACKGROUND PROFESSIONS ===
  
  
dangerousdungeons/chapter1.txt · Last modified: 2020/08/22 16:54 by robertfreemanday

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