dangerousdungeons:chapter1
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**CHAPTER 1: CHARACTERS** | **CHAPTER 1: CHARACTERS** | ||
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- | Anti-paladins are the champions of Chaotic Evil; human cultists in the service of Demon Lords. No act of cruelty or vile betrayal is beyond their capacity. Indeed, senseless violence, blind depravity, and pernicious corruption are their very trademarks. Few societies will tolerate an Anti-Paladin in their midst, and even fewer actually condone them. As a result, Anti-Paladins are proficient at operating alone and disguising themselves as the member of another profession - usually a Fighter or a Thief. | + | Anti-paladins are the champions of Chaotic Evil; human cultists in the service of Demon Lords. No act of cruelty or vile betrayal is beyond their capacity. Indeed, senseless violence, blind depravity, and pernicious corruption are their very trademarks. Few societies will tolerate an Anti-Paladin in their midst, and even fewer actually condone them. As a result, Anti-Paladins are proficient at operating alone and disguising themselves as the member of another profession - usually a Fighter or a Thief. |
- | Anti-Paladins have the same restrictions as Paladins. They may never possess more than 10 magic items, including only one suit of magical armor and one magical shield. | + | Anti-Paladins have the same restrictions as Paladins. They may never possess more than 10 magic items, including only one suit of magical armor and one magical shield. |
- | Upon their deaths, certain high-level Anti-Paladins may be transformed into a Demon Knight (1% chance/ | + | Upon their deaths, certain high-level Anti-Paladins may be transformed into a Demon Knight (1% chance/ |
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**Patron Demonic Lords** | **Patron Demonic Lords** | ||
- | Anti-Paladins are the earthly servants of the Demon Lords. Each will have but one patron Lord, to whom he has traded his soul they have traded their soul to. In return for this bargain, the Anti-Paladin receives certain material or magical boons. Some of the more common Demon Lords that can be selected as a patron, and their associated boons, are listed below. The GM should feel free to create additional patrons & boons to suit his own campaign. | + | Anti-Paladins are the earthly servants of the Demon Lords. Each will have but one patron Lord, to whom he has traded his soul they have traded their soul to. In return for this bargain, the Anti-Paladin receives certain material or magical boons. Some of the more common Demon Lords that can be selected as a patron, and their associated boons, are listed below. The GM should feel free to create additional patrons & boons to suit his own campaign. |
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Elementalists have the ability to influence all types of elementals encountered. The ' | Elementalists have the ability to influence all types of elementals encountered. The ' | ||
- | Only Humans may become Elementalists. | + | Only Humans may become Elementalists. |
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**Elementalist Spell List** | **Elementalist Spell List** | ||
- | Elementalists have access to the following spells (c.f. __OSRIC__ & Chapter 6 of this volume). Except for the level at which they have access to certain spells, all should be considered identical to the Arcane, Divine, Druidic, Maleficent or Occult spell of the same name. Elementalist spells however do not require any special material components as they depend entirely on the elements already present in the local environment. | + | Elementalists have access to the following spells (c.f. __OSRIC__ & Chapter 6 of this volume). Except for the level at which they have access to certain spells, all should be considered identical to the Arcane, Divine, Druidic, Maleficent or Occult spell of the same name. Elementalist spells however do not require any special material components as they depend entirely on the elements already present in the local environment. |
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**FREEMAN (Optional)** | **FREEMAN (Optional)** | ||
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Freemen (or Freewomen) are normal, non-adventuring NPCs. This class is presented to allow the GM to include some variation amongst these characters beyond Normal Men/0-lvl Fighters. | Freemen (or Freewomen) are normal, non-adventuring NPCs. This class is presented to allow the GM to include some variation amongst these characters beyond Normal Men/0-lvl Fighters. | ||
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- | Freemen do not gain experience or levels as do adventuring classes. The GM should assign a Freeman a level commenserate with their relative influence, wealth, or social standing. An apprentice blacksmith for example might be a 1< | + | Freemen do not gain experience or levels as do adventuring classes. The GM should assign a Freeman a level commenserate with their relative influence, wealth, or social standing. An apprentice blacksmith for example might be a 1< |
- | Freeman can use both flaming oil and poison as well as any magic items usable by Fighters or Thieves. | + | Freeman can use both flaming oil and poison as well as any magic items usable by Fighters or Thieves. |
dangerousdungeons/chapter1.txt · Last modified: 2020/08/22 16:54 by robertfreemanday