dangerousdungeons:chapter1
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dangerousdungeons:chapter1 [2019/05/30 01:10] – robertfreemanday | dangerousdungeons:chapter1 [2020/08/22 16:54] (current) – [DESCRIPTIONS OF BACKGROUND PROFESSIONS] fixed minor rendering issue with name title section robertfreemanday | ||
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**CHAPTER 1: CHARACTERS** | **CHAPTER 1: CHARACTERS** | ||
- | ---- | ||
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**RACIAL LIMITATIONS: | **RACIAL LIMITATIONS: | ||
+ | |||
**Minimum/ | **Minimum/ | ||
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| PP - 5% | FT -5% | HN +5% | OL -5% | RL -15% | MQ -5% | HS -5% | CW +10% | | | PP - 5% | FT -5% | HN +5% | OL -5% | RL -15% | MQ -5% | HS -5% | CW +10% | | ||
- | **Tables of Compiled Level Limits by Class and Race** | + | ===== Tables of Compiled Level Limits by Class and Race ===== |
- | ---- | + | |
- | **Table 1: Human Sub-Races** | + | ==== Table 1: Human Sub-Races |
| **Human Character Class/Level Limitations** | | **Human Character Class/Level Limitations** | ||
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| Witch/ | | Witch/ | ||
- | **Table 2: Gnomes** | + | ==== Table 2: Gnomes |
| **Gnome Character Class/Level Limitations** | | **Gnome Character Class/Level Limitations** | ||
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- | **Table 3: Dwarfs** | + | ==== Table 3: Dwarfs |
| **Dwarf Character Class/Level Limitations** | | **Dwarf Character Class/Level Limitations** | ||
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- | **Table 4: Elves** | + | ==== Table 4: Elves ==== |
| **Elf Character Class/Level Limitations** | | **Elf Character Class/Level Limitations** | ||
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- | **Table 5: Half-Elves** | + | ==== Table 5: Half-Elves |
| **Half-Elf Character Class/Level Limitations** | | **Half-Elf Character Class/Level Limitations** | ||
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| Witch/ | | Witch/ | ||
- | **Table 6: Other Races** | + | ==== Table 6: Other Races ==== |
| **Other Racial Character Class/Level Limitations** | | **Other Racial Character Class/Level Limitations** | ||
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⁹ 7 (Dex 17), 6 (Dex 16 and below) | ⁹ 7 (Dex 17), 6 (Dex 16 and below) | ||
- | **TABLES OF STAT LIMITS BY RACE (AFTER ADJUSTMENTS)** | + | ==== TABLES OF STAT LIMITS BY RACE (AFTER ADJUSTMENTS) |
---- | ---- | ||
- | | | **DWARFS** | + | | | **DWARFS** |
| | Gen | Dmv | Lsh | Vod | Voz | Gen | Pol | War | Lim | Gen | FBo | FDo | Gai | Gen | EBr | MBr | | | | Gen | Dmv | Lsh | Vod | Voz | Gen | Pol | War | Lim | Gen | FBo | FDo | Gai | Gen | EBr | MBr | | ||
| **STR** | | **STR** | ||
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- | **CHARACTER DETAILS** | + | ===== CHARACTER DETAILS |
- | ---- | + | |
- | **AGE AND AGEING** | + | ==== AGE AND AGEING |
Characters of different races age at different rates, so character age and ageing is an aspect of the character' | Characters of different races age at different rates, so character age and ageing is an aspect of the character' | ||
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- | **TABLE OF STARTING AGES BY RACE AND CLASS** | + | ==== TABLE OF STARTING AGES BY RACE AND CLASS ==== |
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- | **EFFECTS OF AGEING** | + | ==== EFFECTS OF AGEING |
Most player characters will begin as adults, with a few adolescents. There is no effect in game terms when advancing from adolescent to adult. | Most player characters will begin as adults, with a few adolescents. There is no effect in game terms when advancing from adolescent to adult. | ||
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- | **MORTALITY** | + | ==== MORTALITY |
If for some reason it becomes necessary to calculate the risk of death from natural causes/old age, then for game purposes mortality rates are: | If for some reason it becomes necessary to calculate the risk of death from natural causes/old age, then for game purposes mortality rates are: | ||
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- | **SUPERNATURAL AGEING** | + | ==== SUPERNATURAL AGEING |
The following spells or effects cause supernatural ageing: | The following spells or effects cause supernatural ageing: | ||
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- | **CHARACTER BIRTH AND FAMILY** | + | ==== CHARACTER BIRTH AND FAMILY |
- | ---- | + | |
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- | **SIBLINGS** | + | ==== SIBLINGS |
**Multiple births**: For those who desire a greater degree of complexity and verisimilitude, | **Multiple births**: For those who desire a greater degree of complexity and verisimilitude, | ||
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- | **COMPLEX FAMILY GENERATION** | + | ==== COMPLEX FAMILY GENERATION |
- | ---- | + | |
Using these tables it should be possible to create a family of any desired complexity. | Using these tables it should be possible to create a family of any desired complexity. | ||
- | **MOTHER' | + | === MOTHER' |
| | **HUMAN** | | | **HUMAN** | ||
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- | **SOCIAL CLASS** | + | ==== SOCIAL CLASS ==== |
- | ---- | + | |
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- | **Noble subtable: | + | === Noble subtable: |
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- | **BACKGROUND PROFESSIONS** | + | ==== BACKGROUND PROFESSIONS |
Player characters were not always adventurers. Before they decided to head off into dark mysterious dungeons or ogre-infested wild lands, they may have started down one or more " | Player characters were not always adventurers. Before they decided to head off into dark mysterious dungeons or ogre-infested wild lands, they may have started down one or more " | ||
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- | **BACKGROUND PROFESSION CHARTS** | + | === BACKGROUND PROFESSION CHARTS |
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- | **DESCRIPTIONS OF BACKGROUND PROFESSIONS** | + | === DESCRIPTIONS OF BACKGROUND PROFESSIONS |
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- | Anti-paladins are the champions of Chaotic Evil; human cultists in the service of Demon Lords. No act of cruelty or vile betrayal is beyond their capacity. Indeed, senseless violence, blind depravity, and pernicious corruption are their very trademarks. Few societies will tolerate an Anti-Paladin in their midst, and even fewer actually condone them. As a result, Anti-Paladins are proficient at operating alone and disguising themselves as the member of another profession - usually a Fighter or a Thief. | + | Anti-paladins are the champions of Chaotic Evil; human cultists in the service of Demon Lords. No act of cruelty or vile betrayal is beyond their capacity. Indeed, senseless violence, blind depravity, and pernicious corruption are their very trademarks. Few societies will tolerate an Anti-Paladin in their midst, and even fewer actually condone them. As a result, Anti-Paladins are proficient at operating alone and disguising themselves as the member of another profession - usually a Fighter or a Thief. |
- | Anti-Paladins have the same restrictions as Paladins. They may never possess more than 10 magic items, including only one suit of magical armor and one magical shield. | + | Anti-Paladins have the same restrictions as Paladins. They may never possess more than 10 magic items, including only one suit of magical armor and one magical shield. |
- | Upon their deaths, certain high-level Anti-Paladins may be transformed into a Demon Knight (1% chance/ | + | Upon their deaths, certain high-level Anti-Paladins may be transformed into a Demon Knight (1% chance/ |
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**Patron Demonic Lords** | **Patron Demonic Lords** | ||
- | Anti-Paladins are the earthly servants of the Demon Lords. Each will have but one patron Lord, to whom he has traded his soul they have traded their soul to. In return for this bargain, the Anti-Paladin receives certain material or magical boons. Some of the more common Demon Lords that can be selected as a patron, and their associated boons, are listed below. The GM should feel free to create additional patrons & boons to suit his own campaign. | + | Anti-Paladins are the earthly servants of the Demon Lords. Each will have but one patron Lord, to whom he has traded his soul they have traded their soul to. In return for this bargain, the Anti-Paladin receives certain material or magical boons. Some of the more common Demon Lords that can be selected as a patron, and their associated boons, are listed below. The GM should feel free to create additional patrons & boons to suit his own campaign. |
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Elementalists have the ability to influence all types of elementals encountered. The ' | Elementalists have the ability to influence all types of elementals encountered. The ' | ||
- | Only Humans may become Elementalists. | + | Only Humans may become Elementalists. |
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**Elementalist Spell List** | **Elementalist Spell List** | ||
- | Elementalists have access to the following spells (c.f. __OSRIC__ & Chapter 6 of this volume). Except for the level at which they have access to certain spells, all should be considered identical to the Arcane, Divine, Druidic, Maleficent or Occult spell of the same name. Elementalist spells however do not require any special material components as they depend entirely on the elements already present in the local environment. | + | Elementalists have access to the following spells (c.f. __OSRIC__ & Chapter 6 of this volume). Except for the level at which they have access to certain spells, all should be considered identical to the Arcane, Divine, Druidic, Maleficent or Occult spell of the same name. Elementalist spells however do not require any special material components as they depend entirely on the elements already present in the local environment. |
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**FREEMAN (Optional)** | **FREEMAN (Optional)** | ||
- | + | ||
Freemen (or Freewomen) are normal, non-adventuring NPCs. This class is presented to allow the GM to include some variation amongst these characters beyond Normal Men/0-lvl Fighters. | Freemen (or Freewomen) are normal, non-adventuring NPCs. This class is presented to allow the GM to include some variation amongst these characters beyond Normal Men/0-lvl Fighters. | ||
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- | Freemen do not gain experience or levels as do adventuring classes. The GM should assign a Freeman a level commenserate with their relative influence, wealth, or social standing. An apprentice blacksmith for example might be a 1< | + | Freemen do not gain experience or levels as do adventuring classes. The GM should assign a Freeman a level commenserate with their relative influence, wealth, or social standing. An apprentice blacksmith for example might be a 1< |
- | Freeman can use both flaming oil and poison as well as any magic items usable by Fighters or Thieves. | + | Freeman can use both flaming oil and poison as well as any magic items usable by Fighters or Thieves. |
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**Naming Conventions**: | **Naming Conventions**: | ||
- | [Name] the [Title]: Throngon the Formidable | + | [Name] the [Title]: Throngon the Formidable |
- | [Name] the [Title] of [Origin]: Territh-Jooun, | + | [Name] the [Title] of [Origin]: Territh-Jooun, |
- | The [Title] [Name]: The Sagacious Wonlee | + | The [Title] [Name]: The Sagacious Wonlee |
- | [Name] of [Origin]: Leif of Lexinbathi | + | [Name] of [Origin]: Leif of Lexinbathi |
- | [Title] [Name]: Bold Barthus | + | [Title] [Name]: Bold Barthus |
dangerousdungeons/chapter1.1559178655.txt.gz · Last modified: 2019/05/30 01:10 by robertfreemanday