dangerousdungeons:chapter12
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dangerousdungeons:chapter12 [2019/05/29 20:17] – created robertfreemanday | dangerousdungeons:chapter12 [2019/06/21 23:34] (current) – Formatting clean up robertfreemanday | ||
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**THE INNER PLANES** | **THE INNER PLANES** | ||
- | The Inner Planes are so named because they border directly on the Prime Material Plane and it is from the Inner Planes where the physical elements and energies of " | + | The Inner Planes are so named because they border directly on the Prime Material Plane and it is from the Inner Planes where the physical elements and energies of " |
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**TRAVEL IN THE INNER PLANES** | **TRAVEL IN THE INNER PLANES** | ||
- | WiP | + | WiP |
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**SPELLCASTING IN THE INNER PLANES** | **SPELLCASTING IN THE INNER PLANES** | ||
- | Spells generally function normally in the Inner Planes with a few caveats: | + | Spells generally function normally in the Inner Planes with a few caveats: |
Spells which involve one of the four prime elements will either be significantly stronger, weaker or fail completely depending on the physical nature of the plane where the spell is cast, although specific effects are left to the GM's discretion. For example, a // | Spells which involve one of the four prime elements will either be significantly stronger, weaker or fail completely depending on the physical nature of the plane where the spell is cast, although specific effects are left to the GM's discretion. For example, a // | ||
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- | **THE PRIME MATERIAL PLANE**: The Prime Material plane is the focus of the __OSRIC__ rules and the primary location of most campaigns. The Prime Material is both connected to the Astral Plane and permeated by the Æthereal Plane and the Inner (Elemental) Planes. All of the player character races and most monsters are native to the Prime Material Plane. | + | **THE PRIME MATERIAL PLANE**: The Prime Material plane is the focus of the __OSRIC__ rules and the primary location of most campaigns. The Prime Material is both connected to the Astral Plane and permeated by the Æthereal Plane and the Inner (Elemental) Planes. All of the player character races and most monsters are native to the Prime Material Plane. |
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Spells and abilities that effect healing and resurrection draw from the Positive Material Plane. Additionally, | Spells and abilities that effect healing and resurrection draw from the Positive Material Plane. Additionally, | ||
- | Creatures native to the Positive Material Plane are nearly all beings of pure energy and rarely encountered elsewhere. Due to the immense energies present on this plane, it is nearly impossible for most non-native beings to survive here without themselves being either absorbed into the fabric of the Plane or utterly destroyed. | + | Creatures native to the Positive Material Plane are nearly all beings of pure energy and rarely encountered elsewhere. Due to the immense energies present on this plane, it is nearly impossible for most non-native beings to survive here without themselves being either absorbed into the fabric of the Plane or utterly destroyed. |
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**Alignment(s)**: | **Alignment(s)**: | ||
- | Hara Berazaiti is the divine mountain from which the River of Life springs, thence flowing across the Plains of Aaru, around the celestial mountain of Shamayim and eventually watering the eternal garden of Vaikuntha. The mountain itself resembles a tiered, cloud covered tower encircled by a staircase known as the Stairway to Heaven. At the uppermost tier is believed to be the home of the gods. | + | Hara Berazaiti is the divine mountain from which the River of Life springs, thence flowing across the Plains of Aaru, around the celestial mountain of Shamayim and eventually watering the eternal garden of Vaikuntha. The mountain itself resembles a tiered, cloud covered tower encircled by a staircase known as the Stairway to Heaven. At the uppermost tier is believed to be the home of the gods. |
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**Alignment(s)**: | **Alignment(s)**: | ||
- | Vaikuntha is a lush, well-tended garden surrounding the Bottomless Pool of Reflection, watered by the River of Life which originates in Hara Berazaiti. | + | Vaikuntha is a lush, well-tended garden surrounding the Bottomless Pool of Reflection, watered by the River of Life which originates in Hara Berazaiti. |
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Thus Axis Mundi connects all the planes as a kind of astral infrastructure and many planar travellers enter Axis Mundi just to cross it and reach an entry point to some other plane. Thus Axis Mundi is replete with all kinds of creatures: traders, travellers, adventurers, | Thus Axis Mundi connects all the planes as a kind of astral infrastructure and many planar travellers enter Axis Mundi just to cross it and reach an entry point to some other plane. Thus Axis Mundi is replete with all kinds of creatures: traders, travellers, adventurers, | ||
- | The only permanent residents of Axis Mundi is the mysterious Council of Arch Druids (its members are the Arch-Druids of the different Material Planes), self-styled guardians of the World Tree. The Council' | + | |
+ | The only permanent residents of Axis Mundi is the mysterious Council of Arch Druids (its members are the Arch-Druids of the different Material Planes), self-styled guardians of the World Tree. The Council' | ||
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This is possible via two methods: Astral Projection and Physical Projection: | This is possible via two methods: Astral Projection and Physical Projection: | ||
- | **Astral Projection**: | + | **Astral Projection**: |
- | While astrally projecting, the physical body of the traveller is effectively in a state of complete stasis, neither aging or requiring food or water. However, the physical form is subject to damage as normal. If the physical form of an astral traveller is slain, their astral cord will dissipate and the being will die within 1d12 turns. | + | While astrally projecting, the physical body of the traveller is effectively in a state of complete stasis, neither aging or requiring food or water. However, the physical form is subject to damage as normal. If the physical form of an astral traveller is slain, their astral cord will dissipate and the being will die within 1d12 turns. |
- | Physical bodies of astral travellers are also susceptible to possession by extra-planar beings or by the 5< | + | Physical bodies of astral travellers are also susceptible to possession by extra-planar beings or by the 5< |
- | Only magically enchanted items and weapons will accompany an astrally projecting traveller. These will function normally while on the Astral Plane. If lost, these items cannot normally be retrieved by any means short of a // | + | Only magically enchanted items and weapons will accompany an astrally projecting traveller. These will function normally while on the Astral Plane. If lost, these items cannot normally be retrieved by any means short of a // |
**Physical Projection**: | **Physical Projection**: | ||
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- | | + | ***THE OUTER ASTRAL:** |
- | | + | ***THE INNER ASTRAL:** |
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**TEMPORAL DISTORTION**: | **TEMPORAL DISTORTION**: | ||
- | **1-3: Temporal Acceleration**: | + | **1-3: Temporal Acceleration**: |
- | **4-6: Temporal Deceleration**: | + | **4-6: Temporal Deceleration**: |
- | **7-8: Stasis**: Time virtually stops in this region in relation to the visitor' | + | **7-8: Stasis**: Time virtually stops in this region in relation to the visitor' |
- | **9-10: Temporal Displacement**: | + | **9-10: Temporal Displacement**: |
**LOST:** The astral traveller or party of travellers has become lost. The GM should treat this as if they have become lost in a wilderness area for purposes of determining direction travelled. At t GM's discretion, travellers with a reliable guide or astral map may be able to avoid this event entirely. | **LOST:** The astral traveller or party of travellers has become lost. The GM should treat this as if they have become lost in a wilderness area for purposes of determining direction travelled. At t GM's discretion, travellers with a reliable guide or astral map may be able to avoid this event entirely. | ||
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**THE ÆTHEREAL PLANE** | **THE ÆTHEREAL PLANE** | ||
- | The Æthereal Plane surrounds the Inner Planes and connects them with the Prime Material. | + | The Æthereal Plane surrounds the Inner Planes and connects them with the Prime Material. |
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- | | + | ***THE OUTER ASTRAL:** |
- | | + | ***THE INNER ASTRAL:** |
dangerousdungeons/chapter12.txt · Last modified: 2019/06/21 23:34 by robertfreemanday