User Tools

Site Tools


dangerousdungeons:chapter13

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revisionBoth sides next revision
dangerousdungeons:chapter13 [2019/05/29 20:19] – created robertfreemandaydangerousdungeons:chapter13 [2019/05/30 16:03] robertfreemanday
Line 39: Line 39:
 **OVERVIEW ** **OVERVIEW **
  
-     In the course of conducting a long-term campaign, mass melees, skirmishes, battles and even entire wars are natural occurrences. As the number of combatants involved is beyond the scope of the usual __OSRIC__ combat rules, the following procedure is intended to offer a quicker method for resolving these contests. This system presents the results of group conflicts with additional rules for generating the outcomes of individual Player Character or NPC actions.  +In the course of conducting a long-term campaign, mass melees, skirmishes, battles and even entire wars are natural occurrences. As the number of combatants involved is beyond the scope of the usual __OSRIC__ combat rules, the following procedure is intended to offer a quicker method for resolving these contests. This system presents the results of group conflicts with additional rules for generating the outcomes of individual Player Character or NPC actions.  
  
-     Each mass combat is divided into a number of Battle Turns.  For each turn the GM will determine the progress of the battle that turn and any immediate effects on individuals involved in the hostilities. Each Battle Turn the GM should roll a 1d00 for each side in the battle, and after applying the indicated modifiers, the high roll indicates the winning side that turn. Casualties and other results are dealt with and the battle continues until a victor emerges or daylight fades. After the battle, victors enjoy the spoils of victory and losers taste the bitter fruits of defeat. +Each mass combat is divided into a number of Battle Turns.  For each turn the GM will determine the progress of the battle that turn and any immediate effects on individuals involved in the hostilities. Each Battle Turn the GM should roll a 1d00 for each side in the battle, and after applying the indicated modifiers, the high roll indicates the winning side that turn. Casualties and other results are dealt with and the battle continues until a victor emerges or daylight fades. After the battle, victors enjoy the spoils of victory and losers taste the bitter fruits of defeat. 
  
  
dangerousdungeons/chapter13.txt · Last modified: 2019/09/27 18:16 by robertfreemanday

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki