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dangerousdungeons:chapter5 [2019/08/04 14:17] – Created base TOC robertfreemandaydangerousdungeons:chapter5 [2020/05/25 20:27] (current) – Removed some extra tab stops robertfreemanday
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 ====== DANGEROUS DUNGEONS - DRAFT CHAPTER 5 ====== ====== DANGEROUS DUNGEONS - DRAFT CHAPTER 5 ======
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 **Draft 09/18** **Draft 09/18**
  
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 - William Butler Yeats - William Butler Yeats
  
 +===== Animals =====
  
- 
-**ANIMALS** 
- 
-**CELESTIALS** 
- 
-**DAEMONS** 
- 
-**DEMONS** 
- 
-**DEVILS** 
- 
-**DRAGONS** 
- 
-**FAE/SYLVAN CREATURES** 
- 
-**GIANTS** 
- 
-**HUMANOIDS** 
- 
-**DEMI-HUMANS** 
- 
-**MEN** 
- 
-**LYCANTHROPES** 
- 
-**OTHER** 
- 
-**UNDEAD** 
- 
-**RANDOM MONSTERS BY TYPE** 
- 
- 
- 
-===== ANIMALS ===== 
----- 
-** ** 
  
 //The creatures outside looked from pig to man, and from man to pig, and from pig to man again; but already it was impossible to say which was which. //The creatures outside looked from pig to man, and from man to pig, and from pig to man again; but already it was impossible to say which was which.
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-===== CELESTIALS ===== +===== Celestials =====
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-===== DAEMONS ===== +===== Daemons =====
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 **Treasure**: If encountered in their lair, a group of yagnodaemon will have a cached hoard containing 2d4 x 1,000gp (40%), 1d6 x 100pp (50%), 4d8 gems (55%) and 1d12 pieces of jewelry (45%). **Treasure**: If encountered in their lair, a group of yagnodaemon will have a cached hoard containing 2d4 x 1,000gp (40%), 1d6 x 100pp (50%), 4d8 gems (55%) and 1d12 pieces of jewelry (45%).
  
-===== DEMONS =====+===== Demons =====
  
 //The Annuna, the judges of the underworld, surrounded her.. //The Annuna, the judges of the underworld, surrounded her..
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 Asag. Demon Lord of Filth Asag. Demon Lord of Filth
  
-===== DEVILS ===== +===== Devils =====
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-===== DRAGONS ===== +===== Dragons =====
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-===== FAE SYLVAN CREATURES ===== +===== Fae Sylvan Creatures =====
-----+
  
  
 **Bookha** (Brewling) **Bookha** (Brewling)
- 
  
  
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 **Treasure**: WiP **Treasure**: WiP
  
-===== GIANTS ===== +===== Giants ===== 
-----+
 **Cyclops, Lesser** **Cyclops, Lesser**
  
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 **Treasure**: **Individuals**: 1d4 gems (50%); **Lairs**: 1d8 x 1,000cp (10%), 1d12 x 1,000sp (15%), 1d8 x 1,000ep (15%), 1d6 x 1,000gp (50%), 1d10 gems (30%), 1d6 jewelry (25%), any 2 magic items and 1 potion (15%) **Treasure**: **Individuals**: 1d4 gems (50%); **Lairs**: 1d8 x 1,000cp (10%), 1d12 x 1,000sp (15%), 1d8 x 1,000ep (15%), 1d6 x 1,000gp (50%), 1d10 gems (30%), 1d6 jewelry (25%), any 2 magic items and 1 potion (15%)
  
-===== HUMANOIDS ===== +===== Humanoids =====
-----+
  
  
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 Lizard tyrants are a larger, more intelligent breed of lizard men and usually encountered lording it over their 'lesser' brethren. Unlike normal lizard men, they often engage in cannibalism if no other fresh meat is available to satiate their rapacious hunger. Lizard tyrants are a larger, more intelligent breed of lizard men and usually encountered lording it over their 'lesser' brethren. Unlike normal lizard men, they often engage in cannibalism if no other fresh meat is available to satiate their rapacious hunger.
  
-Lizard tyrants wield vicious tridents in melee which inflict 5d4 points of damage. If their to-hit roll result is 18-20, they have impaled their victim and inflict double normal damage. These weapons are unwieldy and anyone except a Lizard Tyrant that attempts to use them in combat will suffer the standard untrained penalty and cannot impale victims.   Other than the exceptions noted, lizard tyrants are identical to normal lizard men in all other respects. +Lizard tyrants wield vicious tridents in melee which inflict 5d4 points of damage. If their to-hit roll result is 18-20, they have impaled their victim and inflict double normal damage. These weapons are unwieldy and anyone except a Lizard Tyrant that attempts to use them in combat will suffer the standard untrained penalty and cannot impale victims. Other than the exceptions noted, lizard tyrants are identical to normal lizard men in all other respects. 
  
 **Treasure**: Lizard tyrants are exceptionally greedy and if encountered in their lair will have a hoard containing 1d10 x 1,000cp (10%), 1d12 x 1,000sp (25%), 1d6 x 1,000ep (25%), 1d8 x 1,000gp (25%), 1d12 gems (15%), 1d8 pieces of jewelry (10%), and 1d4 magic items (25%).  **Treasure**: Lizard tyrants are exceptionally greedy and if encountered in their lair will have a hoard containing 1d10 x 1,000cp (10%), 1d12 x 1,000sp (25%), 1d6 x 1,000ep (25%), 1d8 x 1,000gp (25%), 1d12 gems (15%), 1d8 pieces of jewelry (10%), and 1d4 magic items (25%). 
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-===== DEMI-HUMANS ===== +===== Demi-Humans =====
----- +
- +
  
  
 **Derro ** **Derro **
- 
- 
  
 |**Frequency:**|  Very Rare  | |**Frequency:**|  Very Rare  |
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 **Treasure**: **Individuals**: 3d6 sp, 3d4 gems **Treasure**: **Individuals**: 3d6 sp, 3d4 gems
  
-===== MEN ===== +===== Men =====
-----+
  
  
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 **Treasure**: Girovaghi are typically not rich. Individuals will have only 3d8cp and 3d6sp, and the band as a whole will keep a combined hoard of 1d12 x 1,000cp (20% chance), 1d6 x 1,000sp (30% chance), 1d4 x 1,000ep (10% chance), 1d6 gems (25% chance), 1d3 pieces of jewelry (20%) and a 10% chance of any two magic items. This treasure will usually be secreted away and spread across several wagons or boats. **Treasure**: Girovaghi are typically not rich. Individuals will have only 3d8cp and 3d6sp, and the band as a whole will keep a combined hoard of 1d12 x 1,000cp (20% chance), 1d6 x 1,000sp (30% chance), 1d4 x 1,000ep (10% chance), 1d6 gems (25% chance), 1d3 pieces of jewelry (20%) and a 10% chance of any two magic items. This treasure will usually be secreted away and spread across several wagons or boats.
  
-===== LYCANTHROPES =====+===== Lycanthropes =====
  
  
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 **Treasure**: Most northlander werewolves do not gather treasure. However, a werewolf which was wealthy as a human, or a former adventurer of some kind, may well have treasure of considerable value in its lair. Also, northlander werewolf hides are highly prized, since they are capable of being enchanted in a variety of different ways.  **Treasure**: Most northlander werewolves do not gather treasure. However, a werewolf which was wealthy as a human, or a former adventurer of some kind, may well have treasure of considerable value in its lair. Also, northlander werewolf hides are highly prized, since they are capable of being enchanted in a variety of different ways. 
  
-===== OTHER ===== +===== Other ===== 
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 **Abolengo** (Soulstealer) **Abolengo** (Soulstealer)
  
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- Giant ant lions are large, predatory insects that live in rocky desert areas. They construct tapered pits (around 60' diameter) that often (50% chance) appear like cave mouths. Any creature entering their pit may (1 in 2 chance per round) trip and slide further down the rocky, loose sides to the bottom where the ant lion buries itself awaiting the prey. It will burst out of the soil and attack with its two large mandibles. If it successfully hits, the victim will be held fast and cannot escape unless the ant lion is killed. Each round the mandibles will automatically inflict 5d4 points of damage to trapped prey. +Giant ant lions are large, predatory insects that live in rocky desert areas. They construct tapered pits (around 60' diameter) that often (50% chance) appear like cave mouths. Any creature entering their pit may (1 in 2 chance per round) trip and slide further down the rocky, loose sides to the bottom where the ant lion buries itself awaiting the prey. It will burst out of the soil and attack with its two large mandibles. If it successfully hits, the victim will be held fast and cannot escape unless the ant lion is killed. Each round the mandibles will automatically inflict 5d4 points of damage to trapped prey. 
  
-** Treasure**: Ant lions do not value treasure, but there is a 30% of 1d4 items of incidental treasure that belonged to former victims. The GM should roll on the following table to determine such treasure: +**Treasure**: Ant lions do not value treasure, but there is a 30% of 1d4 items of incidental treasure that belonged to former victims. The GM should roll on the following table to determine such treasure: 
  
  
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- Greater basilisks are larger, more fearsome cousins of the common basilisk (q.v. __OSRIC__, pp. 262-3). Because of their bellicose nature and powerful abilities they are often employed as guardians of treasure hoards. +Greater basilisks are larger, more fearsome cousins of the common basilisk (q.v. __OSRIC__, pp. 262-3). Because of their bellicose nature and powerful abilities they are often employed as guardians of treasure hoards. 
  
- In melee, a greater basilisk attacks with it's two front claws and a bite. It's claws drip with a weak poison (+ to Saving Throws) and it's breath is also poisonous (all within a 5' radius must Save vs. Poison at +2 or die). It's most terrible attack is its petrifying gaze effective up to 50' away. Attempts to reflect the greater basilisk's gaze will fail unless within 10' of the beast and have a 10% of success per round. +In melee, a greater basilisk attacks with it's two front claws and a bite. It's claws drip with a weak poison (+ to Saving Throws) and it's breath is also poisonous (all within a 5' radius must Save vs. Poison at +2 or die). It's most terrible attack is its petrifying gaze effective up to 50' away. Attempts to reflect the greater basilisk's gaze will fail unless within 10' of the beast and have a 10% of success per round. 
  
- Most sages believe greater basilisks originate on the Elemental Plane of Fire. Like lesser basilisks they are capable of seeing into both the Astral and Æthereal Planes.  +Most sages believe greater basilisks originate on the Elemental Plane of Fire. Like lesser basilisks they are capable of seeing into both the Astral and Æthereal Planes.  
  
 **Treasure:**  If encountered in their lair a greater basilisk will have 5d6 x 1,000cp (25%), 1d100 x 1,000sp (40%), 10d4 x 1,000ep (40%), 10d6 x 1,000gp (55%), 5d10 x 100pp (25%), 1d100 gemstones (50%), 10d4 pieces of jewelry (50%), 1d4 random magic items, 1 potion and 1 scroll (15%). **Treasure:**  If encountered in their lair a greater basilisk will have 5d6 x 1,000cp (25%), 1d100 x 1,000sp (40%), 10d4 x 1,000ep (40%), 10d6 x 1,000gp (55%), 5d10 x 100pp (25%), 1d100 gemstones (50%), 10d4 pieces of jewelry (50%), 1d4 random magic items, 1 potion and 1 scroll (15%).
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-===== UNDEAD ===== +===== Undead =====
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-===== RANDOM MONSTERS BY TYPE ===== +===== Random Monsters By Type =====
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dangerousdungeons/chapter5.1564928223.txt.gz · Last modified: 2019/08/04 14:17 by robertfreemanday

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