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dangerousdungeons:chapter6 [2019/07/10 01:48] – Formatting clean up 20190709 robertfreemanday | dangerousdungeons:chapter6 [2019/07/10 01:54] (current) – Formatting clean up 20190709-1 robertfreemanday |
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This spell prevents all detection and/or location spells from affecting any objects within the spell's area of effect. Such objects will also be rendered invisible to any form of mundane or magical sight. Affected objects can still be discovered normally using touch or other senses as well as through the use of magical items such as a //**gem of seeing**// or a //**robe of eyes**//. | This spell prevents all detection and/or location spells from affecting any objects within the spell's area of effect. Such objects will also be rendered invisible to any form of mundane or magical sight. Affected objects can still be discovered normally using touch or other senses as well as through the use of magical items such as a //**gem of seeing**// or a //**robe of eyes**//. |
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If the spell is cast on a creature hostile to the spell's effect they are granted a Saving Throw vs. Spells to resist. Living and undead creatures affected by a //Sequester// spell will enter a comatose state of suspended animation until the spell's duration expires or is dispelled. | If the spell is cast on a creature hostile to the spell's effect they are granted a Saving Throw vs. Spells to resist. Living and undead creatures affected by a //Sequester// spell will enter a comatose state of suspended animation until the spell's duration expires or is dispelled. |
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The material components of the spell are a basilisk's teardrop, a drop of squid ink and a dram of whitewash. | The material components of the spell are a basilisk's teardrop, a drop of squid ink and a dram of whitewash. |
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