osric:chapter2
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osric:chapter2 [2020/10/30 10:35] – cross linked the druid spell-type in the description back to the main table squeen | osric:chapter2 [2021/04/04 17:10] – [Light] replaced "identical to..." language robertfreemanday | ||
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The powerful enchantment woven by this spell will affect any " | The powerful enchantment woven by this spell will affect any " | ||
- | 19+ one saving throw/day | + | |19+|one saving throw/day| |
- | 18 one saving throw/2 days | + | |18|one saving throw/2 days| |
- | 17 one saving throw/3 days | + | |17|one saving throw/3 days| |
- | 15-16 one saving throw/ | + | |15-16|one saving throw/week| |
- | 13-14 one saving throw/2 weeks | + | |13-14|one saving throw/2 weeks| |
- | 10-12 one saving throw/3 weeks | + | |10-12|one saving throw/3 weeks| |
- | 7-9 one saving throw/ | + | |7-9|one saving throw/month| |
- | 4-6 one saving throw/2 months | + | |4-6|one saving throw/2 months| |
- | 3 or less one saving throw/3 months | + | |3 or less|one saving throw/3 months| |
The charm will be broken automatically if the druid obviously tries to harm the charmed creature. | The charm will be broken automatically if the druid obviously tries to harm the charmed creature. | ||
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**Heat** | **Heat** | ||
- | + | |Round 1|No effect other than discomfort| | |
- | Round 1 No effect other than discomfort | + | |Round 2|1d4 hp damage| |
- | + | |Rounds 3-5|2d4 hp damage, severe blistering to extremities (hands, feet), and unconsciousness if the metal is a helmet| | |
- | Round 2 1d4 hp damage | + | |Round 6|1d4 hp damage| |
- | + | |Round 7|Discomfort| | |
- | Rounds 3-5 2d4 hp damage, severe blistering to extremities (hands, feet), and unconsciousness if the metal is a helmet | + | |
- | + | ||
- | Round 6 1d4 hp damage | + | |
- | + | ||
- | Round 7 Discomfort | + | |
**Cold** | **Cold** | ||
- | + | |Round 1|no effect other than discomfort| | |
- | Round 1 no effect other than discomfort | + | |Round 2|1d2 hp damage| |
- | + | |Rounds 3-5|1d4 hp damage, severe frostbite (possible need for amputation of extremities such as fingers, ears)| | |
- | Round 2 1d2 hp damage | + | |Round 6|1d4 hp damage| |
- | + | |Round 7|discomfort| | |
- | Rounds 3-5 1d4 hp damage, severe frostbite (possible need for amputation of extremities such as fingers, ears) | + | |
- | + | ||
- | Round 6 1d4 hp damage | + | |
- | + | ||
- | Round 7 discomfort | + | |
Immersion in water will negate the effects of the //heat// version of the spell, and magical protections against the appropriate elements will negate both versions. If no such options are available, the target of this spell is well advised to spend a round divesting him- or herself of metal gauntlets and helmet at the very least, to avoid the side effects. | Immersion in water will negate the effects of the //heat// version of the spell, and magical protections against the appropriate elements will negate both versions. If no such options are available, the target of this spell is well advised to spend a round divesting him- or herself of metal gauntlets and helmet at the very least, to avoid the side effects. | ||
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- | This spell lends the recipient | + | The druid may use this spell to confer considerable protection from lightning upon another creature, but if he or she casts it upon him- or herself |
==== Purify Water (Reversible) ==== | ==== Purify Water (Reversible) ==== | ||
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|**Saving Throw: | |**Saving Throw: | ||
- | + | The // | |
- | + | ||
- | Other than as noted above, this spell is identical | + | |
==== Lightning Bolt ==== | ==== Lightning Bolt ==== |
osric/chapter2.txt · Last modified: 2021/04/04 17:11 by robertfreemanday