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osric:chapter2 [2021/04/04 16:54] – [Heat Metal (Reversible)] converted to tables robertfreemandayosric:chapter2 [2021/04/04 17:03] – [Charm Person or Mammal] Tableized saving throw matrix robertfreemanday
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 The powerful enchantment woven by this spell will affect any "person," meaning character races (with the exception of elves) and other small to medium-sized bipeds analogous to persons (orcs, goblins, etc.). The spell also affects mammalian animals of any kind, even those that are supernatural, giant, or monstrous. If the target creature fails a saving throw, it will view the druid as a trusted friend, interpreting his or her every word in its most positive light. Charmed creatures will place themselves into moderate danger, including combat, on the druid's behalf, but will not undertake risks beyond those the creature might ordinarily take. The druid must be able to talk to the charmed creature if he or she is to make any sort of complex "request." Charmed creatures are allowed periodic saving throws to break the charm, based on intelligence: The powerful enchantment woven by this spell will affect any "person," meaning character races (with the exception of elves) and other small to medium-sized bipeds analogous to persons (orcs, goblins, etc.). The spell also affects mammalian animals of any kind, even those that are supernatural, giant, or monstrous. If the target creature fails a saving throw, it will view the druid as a trusted friend, interpreting his or her every word in its most positive light. Charmed creatures will place themselves into moderate danger, including combat, on the druid's behalf, but will not undertake risks beyond those the creature might ordinarily take. The druid must be able to talk to the charmed creature if he or she is to make any sort of complex "request." Charmed creatures are allowed periodic saving throws to break the charm, based on intelligence:
  
-19+ one saving throw/day +|19+|one saving throw/day| 
-18 one saving throw/2 days +|18|one saving throw/2 days| 
-17 one saving throw/3 days +|17|one saving throw/3 days| 
-15-16 one saving throw/week +|15-16|one saving throw/week| 
-13-14 one saving throw/2 weeks +|13-14|one saving throw/2 weeks| 
-10-12 one saving throw/3 weeks +|10-12|one saving throw/3 weeks| 
-7-9 one saving throw/month +|7-9|one saving throw/month| 
-4-6 one saving throw/2 months +|4-6|one saving throw/2 months| 
-3 or less one saving throw/3 months+|3 or less|one saving throw/3 months|
  
 The charm will be broken automatically if the druid obviously tries to harm the charmed creature. The charm will be broken automatically if the druid obviously tries to harm the charmed creature.
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-This spell lends the recipient the same protection against lightning and electricity as the third level spell //protection from fire// affords against fire.+The druid may use this spell to confer considerable protection from lightning upon another creature, but if he or she casts it upon him- or herself the effects are far greater, conferring temporary invulnerability even to lightning of magical nature, such as dragon's breath. If the spell is cast upon another creature, the recipient gains immunity to normal electrical effects and a saving throw bonus of +4 against lightning based attacks. Any damage incurred by them will also reduced by half. If the spell is cast upon the druid, he or she becomes completely invulnerable to normal electrical effects and also ignores all damage from magical lightning (dragon breath, //lightning bolt//, etc.) until a total of 12 hp/caster level has been absorbed by the spell, at which time the spell will be dissipated. 
  
 ==== Purify Water (Reversible) ==== ==== Purify Water (Reversible) ====
osric/chapter2.txt · Last modified: 2021/04/04 17:11 by robertfreemanday

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