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osric:chapter2 [2021/04/04 16:59] – [Protection From Lightning] Removed "look at another spell" wording. robertfreemandayosric:chapter2 [2021/04/04 17:11] (current) – [Light (Reversible)] spelling correction robertfreemanday
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-The //light// spell creates a globe of light 20-ft in radius, centred upon whatever spot or object the caster indicates at the time of casting (including a location in thin air). The caster may extinguish the magical light at any time. The reverse of the spell, //darkness//, creates an area of utter darkness just as the //light// spell creates light, with the only distinction being that the //darkness// spell has half the duration of a //light// spell. If either spell is cast upon a living creature, the creature is entitled to a saving throw (success indicating that the spell affects the area just behind the creature). A //light// spell cast upon a creature's eyes will blind it for the spell's duration, causing it a penalty of -4 on all rolls "to hit" if sight is its primary sense. The //light// spell remains stationary if it was not originally cast upon a movable object or creature (in which case the target will bring the illumination with it as it moves).+The //light// spell creates a globe of light 20-ft in radius, centered upon whatever spot or object the caster indicates at the time of casting (including a location in thin air). The caster may extinguish the magical light at any time. The reverse of the spell, //darkness//, creates an area of utter darkness just as the //light// spell creates light, with the only distinction being that the //darkness// spell has half the duration of a //light// spell. If either spell is cast upon a living creature, the creature is entitled to a saving throw (success indicating that the spell affects the area just behind the creature). A //light// spell cast upon a creature's eyes will blind it for the spell's duration, causing it a penalty of -4 on all rolls "to hit" if sight is its primary sense. The //light// spell remains stationary if it was not originally cast upon a movable object or creature (in which case the target will bring the illumination with it as it moves).
  
 ==== Locate Object (Reversible) ==== ==== Locate Object (Reversible) ====
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 The powerful enchantment woven by this spell will affect any "person," meaning character races (with the exception of elves) and other small to medium-sized bipeds analogous to persons (orcs, goblins, etc.). The spell also affects mammalian animals of any kind, even those that are supernatural, giant, or monstrous. If the target creature fails a saving throw, it will view the druid as a trusted friend, interpreting his or her every word in its most positive light. Charmed creatures will place themselves into moderate danger, including combat, on the druid's behalf, but will not undertake risks beyond those the creature might ordinarily take. The druid must be able to talk to the charmed creature if he or she is to make any sort of complex "request." Charmed creatures are allowed periodic saving throws to break the charm, based on intelligence: The powerful enchantment woven by this spell will affect any "person," meaning character races (with the exception of elves) and other small to medium-sized bipeds analogous to persons (orcs, goblins, etc.). The spell also affects mammalian animals of any kind, even those that are supernatural, giant, or monstrous. If the target creature fails a saving throw, it will view the druid as a trusted friend, interpreting his or her every word in its most positive light. Charmed creatures will place themselves into moderate danger, including combat, on the druid's behalf, but will not undertake risks beyond those the creature might ordinarily take. The druid must be able to talk to the charmed creature if he or she is to make any sort of complex "request." Charmed creatures are allowed periodic saving throws to break the charm, based on intelligence:
  
-19+ one saving throw/day +|19+|one saving throw/day| 
-18 one saving throw/2 days +|18|one saving throw/2 days| 
-17 one saving throw/3 days +|17|one saving throw/3 days| 
-15-16 one saving throw/week +|15-16|one saving throw/week| 
-13-14 one saving throw/2 weeks +|13-14|one saving throw/2 weeks| 
-10-12 one saving throw/3 weeks +|10-12|one saving throw/3 weeks| 
-7-9 one saving throw/month +|7-9|one saving throw/month| 
-4-6 one saving throw/2 months +|4-6|one saving throw/2 months| 
-3 or less one saving throw/3 months+|3 or less|one saving throw/3 months|
  
 The charm will be broken automatically if the druid obviously tries to harm the charmed creature. The charm will be broken automatically if the druid obviously tries to harm the charmed creature.
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 |**Saving Throw:**|None| |**Saving Throw:**|None|
  
- +The //light// spell creates a globe of light 20-ft in radius, centered upon whatever spot or object the caster indicates at the time of casting (including a location in thin air). The caster may extinguish the magical light at any time. If it is cast upon a living creature, the creature is entitled to a saving throw (success indicating that the spell affects the area just behind the creature). A //light// spell cast upon a creature's eyes will blind it for the spell's duration, causing it a penalty of -4 on all rolls "to hit" if sight is its primary sense. The //light// spell remains stationary if it was not originally cast upon a movable object or creature (in which case the target will bring the illumination with it as it moves).
- +
-Other than as noted above, this spell is identical to the clerical spell //light//.+
  
 ==== Lightning Bolt ==== ==== Lightning Bolt ====
osric/chapter2.1617555570.txt.gz · Last modified: 2021/04/04 16:59 by robertfreemanday

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