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osric:chapter5 [2020/05/23 20:59] – [Monster Statistics] Interlinking work robertfreemandayosric:chapter5 [2020/05/25 20:55] – Ton of various table fixes. Statted up Phoenix from PDF (missing). Created better carriage returns for some lists. robertfreemanday
Line 141: Line 141:
  
   *Under 100 bandits: 8th level fighter   *Under 100 bandits: 8th level fighter
-  -100 to 150 bandits: 9th level fighter+  *100 to 150 bandits: 9th level fighter
   *Over 150 bandits: 10th level fighter   *Over 150 bandits: 10th level fighter
  
Line 559: Line 559:
 |**No. Encountered:**|  10d8  |  10d10  |  75% of no. of males  |  200% of no. of females  | |**No. Encountered:**|  10d8  |  10d10  |  75% of no. of males  |  200% of no. of females  |
 |**Size:**|  Small to Man-sized  |  Small to Man-sized  |  Small  |  Small  | |**Size:**|  Small to Man-sized  |  Small to Man-sized  |  Small  |  Small  |
-|**Move:**|  30-ft hopping /  +|**Move:**|  30-ft hopping / 150-ft swimming  |  30-ft hopping / 150-ft swimming  |  30-ft hopping / 150-ft swimming  |  30-ft hopping / 150-ft swimming  |
-150-ft swimming  |  30-ft hopping /  +
-150-ft swimming  |  30-ft hopping /  +
-150-ft swimming  |  30-ft hopping /  +
-150-ft swimming  |+
 |**Armour Class:**|  6 or better  |  6  |  6  |  8  | |**Armour Class:**|  6 or better  |  6  |  6  |  8  |
 |**Hit Dice:**|  1  |  1  |  1d6 hp  |  1d2 hp  | |**Hit Dice:**|  1  |  1  |  1d6 hp  |  1d2 hp  |
Line 827: Line 823:
 **Kobold** **Kobold**
  
-|(())**Frequency:**|Uncommon|+|**Frequency:**|Uncommon|
 |**No. Encountered: **|40d10| |**No. Encountered: **|40d10|
 |**Size:**|Small (3-ft tall)| |**Size:**|Small (3-ft tall)|
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 |**Attacks:**|  3  |  1  |  1  |  3  |  1  | |**Attacks:**|  3  |  1  |  1  |  3  |  1  |
 |**Damage:**|  1d3/1d3/2d4  |  2d6  |  1d8 (sword)  |  1d4/1d4/1d12  |  2d4  | |**Damage:**|  1d3/1d3/2d4  |  2d6  |  1d8 (sword)  |  1d4/1d4/1d12  |  2d4  |
-|**Special Attacks:**|  Hug for 2d8  |  None  |  Surprises on  +|**Special Attacks:**|  Hug for 2d8  |  None  |  Surprises on 1-4 in 6  |  Rake for 1d4+1/1d4+1  |  Surprises on 1-3 in 6  |
-1-4 in 6  |  Rake for 1d4+1/1d4+1  |  Surprises on  +
-1-3 in 6  |+
 |**Special Defences:**|  Hit only by silver or magic weapons  |  Hit only by silver or magic weapons  |  Hit only by silver or magic weapons  |  Hit only by silver or magic weapons  |  Hit only by silver or magic weapons  | |**Special Defences:**|  Hit only by silver or magic weapons  |  Hit only by silver or magic weapons  |  Hit only by silver or magic weapons  |  Hit only by silver or magic weapons  |  Hit only by silver or magic weapons  |
 |**Magic Resistance:**|  Standard  |  Standard  |  Standard  |  Standard  |  Standard  | |**Magic Resistance:**|  Standard  |  Standard  |  Standard  |  Standard  |  Standard  |
Line 3323: Line 3317:
 |**Intelligence:**|Very| |**Intelligence:**|Very|
 |**Alignment:**|Chaotic good| |**Alignment:**|Chaotic good|
-|**Level/XP:**|7HD: 1,295+8/hp +|**Level/XP:**|7HD: 1,295+8/hp\\ 8HD: 1,600+10/hp\\ 9HD: 2,050+12/hp\\ 10HD: 2,350+13/hp\\ 11HD: 2,750+14/hp\\ 12HD: 3,600+16/hp|
-8HD: 1,600+10/hp +
-9HD: 2,050+12/hp +
-10HD: 2,350+13/hp +
-11HD: 2,750+14/hp +
-12HD: 3,600+16/hp|+
  
  
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 |**Intelligence:**|Non-| |**Intelligence:**|Non-|
 |**Alignment:**|Neutral| |**Alignment:**|Neutral|
-|**Level/XP:**|7/1,300+16/hp +|**Level/XP:**|7/1,300+16/hp (nil if animated by a treant)|
-(nil if animated by a treant)|+
  
  
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 |  |**Buffalo**|**Bull**|**Wild**| |  |**Buffalo**|**Bull**|**Wild**|
 |**Frequency:**|Uncommon|Common|Common| |**Frequency:**|Uncommon|Common|Common|
-|**No. Encountered:**|4d6|1, plus 50%|20d10 chance of  +|**No. Encountered:**|4d6|1, plus 50% chance of 3d6 cattle|20d10|
-3d6 cattle|+
 |**Size:**|Large|Large|Large| |**Size:**|Large|Large|Large|
 |**Move:**|150-ft|150-ft|150-ft| |**Move:**|150-ft|150-ft|150-ft|
Line 7064: Line 7051:
 A guardian naga can use divine spells as a 6th level cleric: A guardian naga can use divine spells as a 6th level cleric:
  
-1st level: 3 +1st level: 3\\ 
-2nd Level: 3 +2nd Level: 3\\ 
-3rd level: 2+3rd level: 2\\
  
 //Treasure:// 5d6×1cp (25%), 1d%×1,000 sp (15%), 10d4×1,000 ep (40%), 10d6×1,000 gp (55%), 5d10×100 pp (25%), 1d% gems (50%), 10d4 jewellery (50%), any 4 magic item + 1 potion + 1 scroll (15%) //Treasure:// 5d6×1cp (25%), 1d%×1,000 sp (15%), 10d4×1,000 ep (40%), 10d6×1,000 gp (55%), 5d10×100 pp (25%), 1d% gems (50%), 10d4 jewellery (50%), any 4 magic item + 1 potion + 1 scroll (15%)
Line 7076: Line 7063:
 A spirit naga can use divine and arcane spells to 4th and 5th levels respectively: A spirit naga can use divine and arcane spells to 4th and 5th levels respectively:
  
-**Divine Arcane +Divine:\\ 
-**1st level: 3 1st level: 4 +1st level: 3\\ 
-2nd level: 2 2nd level: 2 +2nd level: 2\\ 
- 3rd level: 1+ 
 +Arcane:\\ 
 +1st level: 4\\ 
 +2nd level: 2\\ 
 +3rd level: 1\\
  
 //Treasure:// 1d8×1,000 cp (50%), 1d6×1,000 sp (25%), 1d4×1,000 ep (25%), 1d4×1,000 gp (25%), 1d8 gems (30%), 1d4 jewellery (20%), sword, armour, or misc. weapon + 1d4 scrolls + 1 misc. magic + 1 potion (55%) //Treasure:// 1d8×1,000 cp (50%), 1d6×1,000 sp (25%), 1d4×1,000 ep (25%), 1d4×1,000 gp (25%), 1d8 gems (30%), 1d4 jewellery (20%), sword, armour, or misc. weapon + 1d4 scrolls + 1 misc. magic + 1 potion (55%)
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 The **water naga's** scales range from deep green to turquoise and its eye colour varies from light green to brilliant amber. It dwells deep below the surface of fresh water lakes ponds and rivers. The water naga is typically quite curious and harmless unless provoked. In combat, its poisonous bite deals 1d4 damage, and it can cast arcane spells as a 5th level magic user: The **water naga's** scales range from deep green to turquoise and its eye colour varies from light green to brilliant amber. It dwells deep below the surface of fresh water lakes ponds and rivers. The water naga is typically quite curious and harmless unless provoked. In combat, its poisonous bite deals 1d4 damage, and it can cast arcane spells as a 5th level magic user:
  
-1st level: 4 +1st level: 4\\ 
-2nd level: 2 +2nd level: 2\\ 
-3rd level: 1+3rd level: 1\\
  
 //Treasure:// 1d8×1,000 cp (10%), 1d12×1,000 sp (15%), 1d8×1,000 ep (15%), 1d6×1,000 gp (50%), 1d10 gems (30%), 1d6 jewellery (25%), any 2 magic item + 1 potion (15%) //Treasure:// 1d8×1,000 cp (10%), 1d12×1,000 sp (15%), 1d8×1,000 ep (15%), 1d6×1,000 gp (50%), 1d10 gems (30%), 1d6 jewellery (25%), any 2 magic item + 1 potion (15%)
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 **Phoenix** **Phoenix**
  
- +|**Frequency:**|Very rare| 
- +|**No. Encountered:**|1| 
- +|**Size:**|Medium| 
- +|**Move:**|60 ft; 400 ft flying (AA:III))| 
- +|**Armour Class:**|-3| 
- +|**Hit Dice:**|20| 
- +|**Attacks:**|1 or 2| 
 +|**Damage:**|1d12 or 1d8/1d8| 
 +|**Special Attacks:**|See below| 
 +|**Special Defences:**|See Below| 
 +|**Magic Resistance:**|50%| 
 +|**Lair Probability:**|Nil| 
 +|**Intelligence:**|Genius| 
 +|**Alignment:**|Neutral good| 
 +|**Level/XP:**|9/8,000+30/hp|
  
  
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 Titans are powerful creatures not native to the material plane. They normally appear as massive humans, figured and possessed of an unearthly beauty. The movement rate, armour class, and damage caused by titans is as follows: Titans are powerful creatures not native to the material plane. They normally appear as massive humans, figured and possessed of an unearthly beauty. The movement rate, armour class, and damage caused by titans is as follows:
  
-17 HD: MV 210-ft, AC 2, DAM 7d6 +17 HD: MV 210-ft, AC 2, DAM 7d6\\ 
-18 HD: MV 210-ft, AC 1, DAM 7d6 +18 HD: MV 210-ft, AC 1, DAM 7d6\\ 
-19 HD: MV 150-ft, AC 0, DAM 7d6 +19 HD: MV 150-ft, AC 0, DAM 7d6\\ 
-20 HD: MV 150-ft, AC -1, DAM 7d6 +20 HD: MV 150-ft, AC -1, DAM 7d6\\ 
-21 HD: MV 150-ft, AC -2, DAM 8d6 +21 HD: MV 150-ft, AC -2, DAM 8d6\\ 
-22 HD: MV 150-ft, AC -3, DAM 8d6+22 HD: MV 150-ft, AC -3, DAM 8d6\\
  
 Titans may levitate at will, and twice per day can either become invisible or shift into the æthereal plane. In addition to these innate abilities, all titans have the ability to cast both clerical and magic spells. For each type of spell, roll 1d4+3. This number represents the maximum spell level the titan can cast for that type of spell. The titan can cast 2 spells of each level. Titans may levitate at will, and twice per day can either become invisible or shift into the æthereal plane. In addition to these innate abilities, all titans have the ability to cast both clerical and magic spells. For each type of spell, roll 1d4+3. This number represents the maximum spell level the titan can cast for that type of spell. The titan can cast 2 spells of each level.
Line 8649: Line 8647:
 |**Damage:**|1d3/1d3/1d3/6d4| |**Damage:**|1d3/1d3/1d3/6d4|
 |**Special Attacks:**|Surprise 1-5 on d6| |**Special Attacks:**|Surprise 1-5 on d6|
-|**Special Defences:**|Immune to fire and cold, half damage from electricity,  +|**Special Defences:**|Immune to fire and cold, half damage from electricity, travel through stone|
-travel through stone|+
 |**Magic Resistance:**|Standard| |**Magic Resistance:**|Standard|
 |**Lair Probability:**|40%| |**Lair Probability:**|40%|
osric/chapter5.txt · Last modified: 2021/07/06 00:46 by robertfreemanday

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