osric:chapter6
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osric:chapter6 [2019/05/19 13:17] – ↷ Page moved from osricraw:chapter6 to osric:chapter6 admin | osric:chapter6 [2021/07/05 16:29] – Completed and moved Horn of Valhally entry as per https://knights-n-knaves.com/phpbb3/viewtopic.php?p=281423&sid=9244d411732c28c6b6eedd25a3d05b5d#p281423 robertfreemanday | ||
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====== Chapter 6: Treasure ====== | ====== Chapter 6: Treasure ====== | ||
- | In OSRIC, " | + | In OSRIC, " |
This chapter contains systems for randomly determining treasure. The GM should employ these systems with care and thought, and the general principle should be that any treasure awarded reflects the difficulty in obtaining it—so, for example, if the dice show that a small sickly rat or kobold in the upper dungeon levels possesses some enormously valuable treasure such as a great jewel or major magic item, the GM should give thought to reducing the award! | This chapter contains systems for randomly determining treasure. The GM should employ these systems with care and thought, and the general principle should be that any treasure awarded reflects the difficulty in obtaining it—so, for example, if the dice show that a small sickly rat or kobold in the upper dungeon levels possesses some enormously valuable treasure such as a great jewel or major magic item, the GM should give thought to reducing the award! | ||
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- | (For fully randomly-generated dungeons, the treasure table in Chapter 4 should be used instead.) | + | (For fully randomly-generated dungeons, the [[osric: |
===== Maps ===== | ===== Maps ===== | ||
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Random determination of magic items needs to be tempered with GM judgment and discretion. Lucky (or very unlucky) rolls on the treasure table should not be permitted to unbalance the game, and the GM should ensure that the party' | Random determination of magic items needs to be tempered with GM judgment and discretion. Lucky (or very unlucky) rolls on the treasure table should not be permitted to unbalance the game, and the GM should ensure that the party' | ||
- | **Miscellaneous Magic****—****form** | + | **Miscellaneous Magic — form** |
| **d20** | | **d20** | ||
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| 19-20 |Swords| | | 19-20 |Swords| | ||
- | **Armour and Shield Table ****1****—****form** | + | **Armour and Shield Table 1 — form** |
| **D20** | | **D20** | ||
| 01 |Banded|4, | | 01 |Banded|4, | ||
- | | 02-04 | 01-90 Chain Mail | + | | 02-04 | 01-90 Chain Mail | 3,500 | |
- | 91-00 Elfin Chain|3,500 | + | | ::: | 91-00 Elfin Chain | 5,500 | |
- | 5,500| | + | |
| 05-06 |Leather|2, | | 05-06 |Leather|2, | ||
| 07-09 |Plate Mail|5,000| | | 07-09 |Plate Mail|5,000| | ||
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| 16-20 |Shield|2, | | 16-20 |Shield|2, | ||
- | **Armour and Shield Table 2—****p****roperties** | + | **Armour and Shield Table 2 — properties** |
| **d20** | | **d20** | ||
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| 11-15 |+2|×2| | | 11-15 |+2|×2| | ||
| 16 |+3|×3| | | 16 |+3|×3| | ||
- | | 17 | 01-65 +4 | + | | 17 | 01-65 +4 | x4 | |
- | 66-00 +5|×4 | + | | ::: | 66-00 +5| ×5 | |
- | ×5| | + | |
| 18 |Cursed|—| | | 18 |Cursed|—| | ||
- | | 19-20 Special | + | | 19-20 | Special |
- | **Miscellaneous Weapons Table 1—****f****orm** | + | **Miscellaneous Weapons Table 1 — form** |
| **d20** | | **d20** | ||
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| 4-5 |Axe| | | 4-5 |Axe| | ||
| 6 |Bolt| | | 6 |Bolt| | ||
- | | 7 | 01-50 Bow | + | | 7 | 01-50 Bow | |
- | 51-00 Crossbow| | + | | ::: | 51-00 Crossbow | |
| 8-11 |Dagger| | | 8-11 |Dagger| | ||
| 12 |Flail| | | 12 |Flail| | ||
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| 14 |Javelin| | | 14 |Javelin| | ||
| 15-16 |Mace| | | 15-16 |Mace| | ||
- | | 17 | 01-33 Military Pick | + | | 17 | 01-33 Military Pick | |
- | 34-66 Morning Star | + | | ::: | 34-66 Morning Star | |
- | 67-00 Pole Arm| | + | | ::: | 67-00 Pole Arm | |
| 18 |Scimitar| | | 18 |Scimitar| | ||
| 19 |Spear| | | 19 |Spear| | ||
- | | 20 | 01-50 Trident | + | | 20 | 01-50 Trident |
- | 51-00 Sling| | + | | ::: | 51-00 Sling | |
- | **Miscellaneous Weapons Table 2—****p****roperties** | + | **Miscellaneous Weapons Table 2 — properties** |
| **d20** | | **d20** | ||
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| 11-15 |+2|8,000| | | 11-15 |+2|8,000| | ||
| 16 |+3|18,000| | | 16 |+3|18,000| | ||
- | | 17 | 01-65 +4 | + | | 17 | 01-65 +4 | 32,000 | |
- | 66-00 +5|32,000 | + | | ::: | 66-00 +5| 50,000 | |
- | 50,000| | + | |
| 18 |Cursed|—| | | 18 |Cursed|—| | ||
| 19-20 |Special|Variable| | | 19-20 |Special|Variable| | ||
- | **Potions Table 1—properties** | + | **Potions Table 1 — properties** |
| **d20** | | **d20** | ||
- | | 01 | 01-50 Animal Control/ | + | | 01 | 01-50 Animal Control |
- | 51-00 Clairaudience|400 | + | | ::: | 51-00 Clairaudience| 400 | |
- | 400| | + | | 02 | 01-50 Clairvoyance |
- | | 02 | 01-50 Clairvoyance | + | | ::: | 51-00 Climbing | 500 | |
- | 51-00 Climbing|500 | + | | 03 | 01-50 Cursed |
- | 500| | + | | ::: | 51-00 Delusion| 150 | |
- | | 03 | 01-50 Cursed | + | | 04 | 01-65 Diminution |
- | 51-00 Delusion|— | + | | ::: | 66-00 Dragon Control| see entry | |
- | 150| | + | |
- | | 04 | 01-65 Diminution | + | |
- | 66-00 Dragon Control|500 | + | |
- | see entry| | + | |
| 05 |ESP|850| | | 05 |ESP|850| | ||
- | | 06 | 01-35 Extra-Healing | + | | 06 | 01-35 Extra-Healing |
- | 36-00 Fire Resistance|800 | + | | ::: | 36-00 Fire Resistance| 400 | |
- | 400| | + | | 07 | 01-50 Flying |
- | | 07 | 01-50 Flying/Gaseous | + | | ::: | 51-00 Gaseous |
- | 51-00 Form|750 | + | | 08 | 01-50 Giant Control |
- | 400| | + | | ::: | 51-00 Giant Strength | see entry | |
- | | 08 | 01-50 Giant Control | + | |
- | 51-00 Giant Strength|see entry | + | |
- | see entry| | + | |
| 09 |Growth|300| | | 09 |Growth|300| | ||
| 10 |Healing|400| | | 10 |Healing|400| | ||
- | | 11 | 01-50 Heroism | + | | 11 | 01-50 Heroism |
- | 51-00 Human Control|500 | + | | ::: | 51-00 Human Control | 900 | |
- | 900| | + | | 12 | 01-50 Invisibility |
- | | 12 | 01-50 Invisibility | + | | ::: | 51-00 Invulnerability| 500 | |
- | 51-00 Invulnerability|500 | + | | 13 | 01-50 Levitation |
- | 500| | + | | ::: | 51-00 Longevity| 1,000 | |
- | | 13 | 01-50 Levitation | + | | 14 | 01-50 Oil of Ætherealness |
- | 51-00 Longevity|400 | + | | ::: | 51-00 Oil of Slipperiness| 750 | |
- | 1,000| | + | | 15 | 01-50 Philtre of Love | 300 | |
- | | 14 | 01-50 Oil of Ætherealness\\ 51-00 Oil of Slipperiness|1,500 | + | | ::: | 51-00 Philtre of Persuasiveness | 850 | |
- | 750| | + | | 16 | 01-65 Plant Control |
- | | 15 | 01-50 Philtre of Love | + | | ::: | 66-00 Polymorph | 350 | |
- | 51-00 Philtre of Persuasiveness|300 | + | | 17 | 01-50 Speed | 450 | |
- | 850| | + | | ::: | 51-00 Super-Heroism | 750 | |
- | | 16 | 01-65 Plant Control | + | |
- | 66-00 Polymorph|300 | + | |
- | 350| | + | |
- | | 17 | 01-50 Speed | + | |
- | 51-00 Super-Heroism|450 | + | |
- | 750| | + | |
| 18 |Sweet Water|250| | | 18 |Sweet Water|250| | ||
- | | 19 | 01-75 Treasure Finding | + | | 19 | 01-75 Treasure Finding |
- | 76-00 Undead Control|2,00 | + | | ::: | 76-00 Undead Control | 2,500 | |
- | 2,500| | + | |
| 20 |Water Breathing|900| | | 20 |Water Breathing|900| | ||
- | **Rings Table 1—****p****roperties** | + | **Rings Table 1 — properties** |
| **D20** | | **D20** | ||
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| 07 |Invisibility|7, | | 07 |Invisibility|7, | ||
| 08-12 |Protection|see entry| | | 08-12 |Protection|see entry| | ||
- | | 13 | 01-25 Regeneration | + | | 13 | 01-25 Regeneration |
- | 25-00 Spell Storing|40,000 | + | | ::: | 25-00 Spell Storing| 25,000 | |
- | 25,000| | + | |
| 14 |Spell Turning|17, | | 14 |Spell Turning|17, | ||
| 15 |Swimming|5, | | 15 |Swimming|5, | ||
- | | 16 | 01-50 Telekinesis | + | | 16 | 01-50 Telekinesis |
- | 51-00 Three Wishes|10,000 | + | | ::: | 51-00 Three Wishes | 15,000 | |
- | 15,000| | + | |
| 17 |Warmth|5, | | 17 |Warmth|5, | ||
| 18-19 |Water Walking|5, | | 18-19 |Water Walking|5, | ||
| 20 |Wizardry|50, | | 20 |Wizardry|50, | ||
- | |||
- | |||
Determine the ring's appearance, apparent gold piece value, and gemstone (if any) using the jewellery table. | Determine the ring's appearance, apparent gold piece value, and gemstone (if any) using the jewellery table. | ||
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| 01 |Rod of Absorption|40, | | 01 |Rod of Absorption|40, | ||
| 02-03 |Rod of Cancellation|15, | | 02-03 |Rod of Cancellation|15, | ||
- | | 04 | 01-25 Rod of Captivation | + | | 04 | 01-25 Rod of Captivation |
- | 26-75 Rod of Lordly Might | + | | ::: | 26-75 Rod of Lordly Might | 20,000 | |
- | 76-00 Rod of Resurrection|30,000 | + | | ::: | 76-00 Rod of Resurrection | 35,000 | |
- | 20,000 | + | | 05 | 01-50 Rod of Rulership |
- | 35,000| | + | | ::: | 51-00 Rod of Striking | 15,000 | |
- | | 05 | 01-50 Rod of Rulership | + | | 06 | 01-50 Staff of Compulsion |
- | 51-00 Rod of Striking|35,000 | + | | ::: | 51-00 Staff of Healing | 25,000 | |
- | 15,000| | + | | 07 | 01-25 Staff of Power | 60,000 | |
- | | 06 | 01-50 Staff of Compulsion | + | | ::: | 26-00 Staff of the Serpent | 35,000 | |
- | 51-00 Staff of Healing|25,000 | + | | 08 | 01-75 Staff of Withering |
- | 25,000| | + | | ::: | 76-00 Staff of Wizardry | 75,000 | |
- | | 07 | 01-25 Staff of Power | + | |
- | 26-00 Staff of the Serpent|60,000 | + | |
- | 35,000| | + | |
- | | 08 | 01-75 Staff of Withering | + | |
- | 76-00 Staff of Wizardry|35,000 | + | |
- | 75,000| | + | |
| 09 |Wand of Detecting Magic|25, | | 09 |Wand of Detecting Magic|25, | ||
| 10 |Wand of Detecting Minerals & Metals|7, | | 10 |Wand of Detecting Minerals & Metals|7, | ||
| 11 |Wand of Detecting Traps & Secret Doors|40, | | 11 |Wand of Detecting Traps & Secret Doors|40, | ||
| 12 |Wand of Enemy Detection|10, | | 12 |Wand of Enemy Detection|10, | ||
- | | 13 | 01-50 Wand of Fear | + | | 13 | 01-50 Wand of Fear | 15,000 | |
- | 51-00 Wand of Fire|15,000 | + | | ::: | 51-00 Wand of Fire | 25,000 | |
- | 25,000| | + | | 14 | 01-50 Wand of Ice | 50,000 | |
- | | 14 | 01-50 Wand of Ice | + | | ::: | 51-00 Wand of Light | 10,000 | |
- | 51-00 Wand of Light|50,000 | + | | 15 | 01-50 Wand of Illusion |
- | 10,000| | + | | ::: | 51-00 Wand of Lightning | 30,000 | |
- | | 15 | 01-50 Wand of Illusion | + | |
- | 51-00 Wand of Lightning|20,000 | + | |
- | 30,000| | + | |
| 16 |Wand of Magic Missiles|35, | | 16 |Wand of Magic Missiles|35, | ||
| 17 |Wand of Negation|15, | | 17 |Wand of Negation|15, | ||
| 18 |Wand of Paralysation|25, | | 18 |Wand of Paralysation|25, | ||
| 19 |Wand of Polymorphing|25, | | 19 |Wand of Polymorphing|25, | ||
- | | 20 | 01-50 Wand of Summoning | + | | 20 | 01-50 Wand of Summoning |
- | 51-00 Wand of Wonder|10,000 | + | | ::: | 51-00 Wand of Wonder | 10,000 | |
- | 10,000| | + | |
- | **Scrolls Table 1—****t****ype** | + | **Scrolls Table 1 — type** |
| **d20** | | **d20** | ||
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| 20 | Cursed | | 20 | Cursed | ||
- | **Scrolls Table 2—****s****pells** | + | **Scrolls Table 2 — spells** |
| **D20** | | **D20** | ||
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| 08-20 | Magic User | 300/ | | 08-20 | Magic User | 300/ | ||
- | **Scrolls Table 3—****s****crolls | + | **Scrolls Table 3 — scrolls |
| **d20** | | **d20** | ||
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| 19-20 | Undead | | 19-20 | Undead | ||
- | **Swords Table 1—****f****orm** | + | **Swords Table 1 — form** |
| **d20** | | **d20** | ||
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| 20 | Shortsword (20% chance of a scimitar instead) | | 20 | Shortsword (20% chance of a scimitar instead) | ||
- | **Swords Table 2—****p****roperties** | + | **Swords Table 2 — properties** |
| **d20** | | **d20** | ||
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| 11-15 |+2|4,000| | | 11-15 |+2|4,000| | ||
| 16 |+3|7,000| | | 16 |+3|7,000| | ||
- | | 17 | 01-65 +4 | + | | 17 | 01-65 +4 | 10,000 | |
- | 66-00 +5|10,000 | + | | ::: | 66-00 +5| 15,000 | |
- | 15,000| | + | |
| 18 |Cursed|—| | | 18 |Cursed|—| | ||
| 19-20 |Special|Variable| | | 19-20 |Special|Variable| | ||
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| 86-00 |Trident/ | | 86-00 |Trident/ | ||
- | **Miscellaneous Magic Items—****M****aster ****T****able** | + | **Miscellaneous Magic Items — Master Table** |
| **d%** | | **d%** | ||
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| 00 | Roll Twice, Ignoring This Result | | 00 | Roll Twice, Ignoring This Result | ||
- | **Miscellaneous Magic Items—****Table 1: Common** | + | **Miscellaneous Magic Items — Table 1: Common** |
| **d%** | | **d%** | ||
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92-96 = +6, 97-99 = +7, 00 = +8 | 92-96 = +6, 97-99 = +7, 00 = +8 | ||
- | **Miscellaneous Magic Items—****Table 2: Less Common** | + | **Miscellaneous Magic Items — Table 2: Less Common** |
| **d%** | | **d%** | ||
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| 51-52 |Phylactery of Undead Turning|11, | | 51-52 |Phylactery of Undead Turning|11, | ||
| 53-54 |Rope of Entanglement|21, | | 53-54 |Rope of Entanglement|21, | ||
- | | 55-56 | 01-50 Stone Horse, draft | + | | 55-56 | 01-50 Stone Horse, draft | 10,000 | |
- | 51-00 Stone Horse, heavy war|10,000 | + | | ::: | 51-00 Stone Horse, heavy war | 14,800 | |
- | 14,800| | + | |
| 57-58 |Stone of Alarm|2, | | 57-58 |Stone of Alarm|2, | ||
| 59-60 |Sustaining Spoon|5, | | 59-60 |Sustaining Spoon|5, | ||
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² Roll 1d4: 1 = Type I, 2 = Type II, 3 = Type III, 4 = Type IV | ² Roll 1d4: 1 = Type I, 2 = Type II, 3 = Type III, 4 = Type IV | ||
- | **Miscellaneous Magic Items-****Table 3: Uncommon** | + | **Miscellaneous Magic Items - Table 3: Uncommon** |
| **D%** | | **D%** | ||
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| 04 |Amulet of the Planes|120, | | 04 |Amulet of the Planes|120, | ||
| 05 |Apparatus of the Lobster|35, | | 05 |Apparatus of the Lobster|35, | ||
- | | 06 |Bag of Tricks, gray< | + | | 06 | Bag of Tricks, gray< |
- | </ | + | | ::: | Bag of Tricks, rust | 3,000 | |
- | Bag of Tricks, tan|900 | + | | ::: | Bag of Tricks, tan | 6,300 | |
- | 3,000 | + | |
- | 6,300| | + | |
| 07 |Bead of Force|3, | | 07 |Bead of Force|3, | ||
| 08 |Blemish Blotter|1, | | 08 |Blemish Blotter|1, | ||
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| 27-28 |Gem of Brightness|13, | | 27-28 |Gem of Brightness|13, | ||
| 29-30 |Gem of Seeing|75, | | 29-30 |Gem of Seeing|75, | ||
- | | 31-32 |Golem Manual, Flesh | + | | 31-32 |Golem Manual, Flesh | 8,000 | |
- | Golem Manual, Clay | + | | ::: | Golem Manual, Clay | 12,000 | |
- | Golem Manual, Stone | + | | ::: | Golem Manual, Stone | 22,000 | |
- | Golem Manual, Iron|8,000 | + | | ::: | Golem Manual, Iron | 35,000 | |
- | 12,000 | + | |
- | 22,000 | + | |
- | 35,000| | + | |
| 33-34 |Helm of Brilliance|125, | | 33-34 |Helm of Brilliance|125, | ||
| 35-36 |Helm of Teleportation|73, | | 35-36 |Helm of Teleportation|73, | ||
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² Use the Specific Cursed Items table, or create your own using Cursed Items section of these rules. | ² Use the Specific Cursed Items table, or create your own using Cursed Items section of these rules. | ||
- | **Sub****-****Table IV****-****A—Ioun Stones** | + | **Sub-Table IV - A — Ioun Stones** |
| **d%** | | **d%** | ||
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**Healing (any):** The imbiber of this potion regains 2d4+2 hp. This potion can only be quaffed in total for effect. | **Healing (any):** The imbiber of this potion regains 2d4+2 hp. This potion can only be quaffed in total for effect. | ||
- | **Heroism (FPR):** Extra levels and their accompanied benefits to combat are temporarily granted to the imbiber, | + | **Heroism (FPR):** Extra levels and their accompanied benefits to combat are temporarily granted to the imbiber,determined by his or her experience level as shown in the table below. Characters above 9th level receive no benefit. |
+ | |||
+ | | **Imbiber Level** | **Levels Granted** | **Additional Hit Dice (d10)** | | ||
+ | | 0 | 4 | 4 | | ||
+ | | 1st to 3rd | 3 | 3+1 | | ||
+ | | 4th to 6th | 2 | 2+2 | | ||
+ | | 7th to 9th | 1 | 1+3 | | ||
**Human Control (any):** Once quaffed, this potion grants the spell-like ability of //charm person// to the drinker for 5d6 rounds. Many kinds of humanoids, Demi-humans, | **Human Control (any):** Once quaffed, this potion grants the spell-like ability of //charm person// to the drinker for 5d6 rounds. Many kinds of humanoids, Demi-humans, | ||
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**A Battle of the Wills: Swords vs Characters** | **A Battle of the Wills: Swords vs Characters** | ||
- | Each unusual sword has a personality score, determined by adding its intelligence score to its ego points. These swords will be very conscientious in following their align- ment and if the sword owner is not, a personality conflict arises. If the sword has a substantial ego, 19 or higher, the weapon will consider itself superior to its wielder and if he or she does not agree with the sword' | + | Each unusual sword has a personality score, determined by adding its intelligence score to its ego points. These swords will be very conscientious in following their alignment |
A player character' | A player character' | ||
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**Bag of Tricks Colour** | **Bag of Tricks Colour** | ||
- | | **Grey** | + | | **Grey** |
| **d%** | | **d%** | ||
| 01-30 | Bat | 01-30 | Wolverine | | 01-30 | Bat | 01-30 | Wolverine | ||
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**Cloak of Arachnida (any):** A black garment of silk, woven in patterns reminiscent of spider webs. This magic cloak grants the wearer immunity to entrapment by mundane or magical webs, allows movement at half speed through any webbed area, and allows the owner to cast web as a 10th level magic user once per day. The cloak also allows the user to spider climb as per the spell up to 10 rounds cumulative per day. Finally, the wearer of the cloak of arachnida gains a +2 bonus on all saves vs spider poisons. | **Cloak of Arachnida (any):** A black garment of silk, woven in patterns reminiscent of spider webs. This magic cloak grants the wearer immunity to entrapment by mundane or magical webs, allows movement at half speed through any webbed area, and allows the owner to cast web as a 10th level magic user once per day. The cloak also allows the user to spider climb as per the spell up to 10 rounds cumulative per day. Finally, the wearer of the cloak of arachnida gains a +2 bonus on all saves vs spider poisons. | ||
- | **Cloak of the Bat (any):** This black or dark brown cloth robe allows the user to fly for up to 7 minutes, followed by a like number of minutes resting during which the cloak recharges itself. The //**cloak of the bat**// actually allows flying in 2 different modes, but both require darkness or a near lightless environment in which to operate. The wearer can a 20% bonus to hide in shadows checks. | + | **Cloak of the Bat (any):** This black or dark brown cloth robe allows the user to fly for up to 7 minutes, followed by a like number of minutes resting during which the cloak recharges itself. The //**cloak of the bat**// actually allows flying in 2 different modes, but both require darkness or a near lightless environment in which to operate. The wearer can fly by actually polymorphing into a regular bat (aerial agility level V—see Chapter III), or he or she can grab the edges of the garment and spread his or her arms like bat-wings. The wearer of the cloak also gains the ability to hang upside down from the ceiling like a bat, and the cloak grants |
**Cloak of Charisma (any):** A finely-made cloak suitable for a lord or lady, this garment enhances the wearer' | **Cloak of Charisma (any):** A finely-made cloak suitable for a lord or lady, this garment enhances the wearer' | ||
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The horn can be magically sounded once per day, or three times per day by a triton. Any sounding of the horn can be heard by all tritons within 3 miles of the horn. | The horn can be magically sounded once per day, or three times per day by a triton. Any sounding of the horn can be heard by all tritons within 3 miles of the horn. | ||
+ | |||
+ | **Horn of Valhalla (special): | ||
+ | |||
+ | | **d%** | **Type of Horn** | **Fighters Summoned** | **Prerequisite** | | ||
+ | | 01-40 | Silver | 2d4+1, 2nd level | None | | ||
+ | | 41-75 | Brass | 2d4+1, 3rd level | Spell Caster | | ||
+ | | 76-90 | Bronze | 2d4, 4th level | Fighter or Thief | | ||
+ | | 91-00 | Iron | 1d4+1, 5th level | Fighter or Thief | | ||
**Horseshoes of Speed (any hoofed animal):** An animal shod with four of these magic items increases land travelling speed by 30-ft with a proportional increase to jumping distances. | **Horseshoes of Speed (any hoofed animal):** An animal shod with four of these magic items increases land travelling speed by 30-ft with a proportional increase to jumping distances. | ||
**Horseshoes of the Zephyr (any hoofed animal):** An animal shod with four of these magic items moves approximately 4-6 in above any roughly horizontal surface. This allows travel over water or other unstable or non-solid surfaces. An animal shod with the horseshoes of the zephyr leaves no tracks. | **Horseshoes of the Zephyr (any hoofed animal):** An animal shod with four of these magic items moves approximately 4-6 in above any roughly horizontal surface. This allows travel over water or other unstable or non-solid surfaces. An animal shod with the horseshoes of the zephyr leaves no tracks. | ||
- | |||
- | **Horn of Valhalla (special): | ||
**Incense of Meditation (C):** If a cleric meditates for spells while burning the //incense of meditation//, | **Incense of Meditation (C):** If a cleric meditates for spells while burning the //incense of meditation//, | ||
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**Sagacious Volume (any, see below):** This magical book grants the reader one complete level of experience, provided he or she is of the correct class. Determine which class the volume enhances according to the following table: | **Sagacious Volume (any, see below):** This magical book grants the reader one complete level of experience, provided he or she is of the correct class. Determine which class the volume enhances according to the following table: | ||
- | | **d10** | + | | **d10** |
- | | 1 | Assassin | + | | 1 | Assassin |
- | | 2 | Cleric | + | | 2 | Cleric |
- | | 3 | Druid | + | | 3 | Druid | 8 | Ranger |
- | | 4 | Fighter | + | | 4 | Fighter |
- | | 5 | Illusionist | + | | 5 | Illusionist |
Line 2195: | Line 2169: | ||
| **Bead Type** | | **Bead Type** | ||
| Blessing | | Blessing | ||
- | | Healing | + | | Healing |
- | or //cure disease//| | + | |
| Karma |Cast spells at +4 user level of ability for 10 rounds| | | Karma |Cast spells at +4 user level of ability for 10 rounds| | ||
| Smiting | | Smiting | ||
Line 2281: | Line 2254: | ||
//Example of Ring of Spell Storing Creation:// Jerry the GM decides to place a //**ring of spell storing**// in a red dragon' | //Example of Ring of Spell Storing Creation:// Jerry the GM decides to place a //**ring of spell storing**// in a red dragon' | ||
- | |||
- | **Ring of Spell Turning (any):** This magic ring creates a powerful magic aura around the wearer that will partially reflect any spells cast at him or her back onto the spell caster. There are three exceptions to the spell turning ability the ring bestows: | ||
- | |||
- | *Area effect spells which are not directly targeted upon the ring bearer cannot be turned. | ||
- | *Touch-based spells cannot be turned. | ||
- | *Spell effects delivered by devices are not turned. Examples include: rods, staves, wands, rings. Note: spell scrolls are not considered devices. | ||
- | |||
- | When a spell is cast at the wearer of the //**ring of spell turning**//, | ||
- | |||
- | The //**ring of spell turning**// also grants a saving throw against spells which normally do not allow one. In such a case, the save will be half of the percentage die roll for spell reflection. Returning once again to the example above, the ring wearer rolling a 60% chance of reflecting an attacking spell would gain a 30% saving throw, reducing or negating effects as appropriate to the spell. | ||
- | |||
- | Spells that only affect a certain number of levels must be able to affect the target' | ||
- | |||
- | | **d%** | ||
- | | 01-70 |Spell fails completely, no effect on target or caster| | ||
- | | 71-80 |Spell takes full effect on both target and caster| | ||
- | | 81-97 |Spell fails and both rings are destroyed| | ||
- | | 98-00 |A rift into the Positive Material Plane opens, both target and caster are sucked in| | ||
- | |||
- | |||
**Ring of Spell Turning (any):** This magic ring creates a powerful magic aura around the wearer that will partially reflect any spells cast at him or her back onto the spell caster. There are three exceptions to the spell turning ability the ring bestows: | **Ring of Spell Turning (any):** This magic ring creates a powerful magic aura around the wearer that will partially reflect any spells cast at him or her back onto the spell caster. There are three exceptions to the spell turning ability the ring bestows: |
osric/chapter6.txt · Last modified: 2021/07/05 18:58 by robertfreemanday