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osric:chapter6 [2019/05/27 20:44] – [Master Magic Item Tables] robertfreemandayosric:chapter6 [2020/05/22 13:31] – [Chapter 6: Treasure] Interlinking in introduction to chapt 5. robertfreemanday
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 ====== Chapter 6: Treasure ====== ====== Chapter 6: Treasure ======
  
-In OSRIC, "treasure" comprises maps, coin, gemstones, jewellery, and magic items. In many cases, treasure will come from monsters the characters defeat (see Chapter 5 for details of the treasure each creature possesses). However, it may also be found in dungeons in other circumstances, either unguarded (rarely!) or protected by a trick or trap.+In OSRIC, "treasure" comprises maps, coin, gemstones, jewellery, and magic items. In many cases, treasure will come from monsters the characters defeat (see [[osric:chapter5|Chapter 5]] for details of the treasure each creature possesses). However, it may also be found in dungeons in other circumstances, either unguarded (rarely!) or protected by a trick or trap.
  
 This chapter contains systems for randomly determining treasure. The GM should employ these systems with care and thought, and the general principle should be that any treasure awarded reflects the difficulty in obtaining it—so, for example, if the dice show that a small sickly rat or kobold in the upper dungeon levels possesses some enormously valuable treasure such as a great jewel or major magic item, the GM should give thought to reducing the award! This chapter contains systems for randomly determining treasure. The GM should employ these systems with care and thought, and the general principle should be that any treasure awarded reflects the difficulty in obtaining it—so, for example, if the dice show that a small sickly rat or kobold in the upper dungeon levels possesses some enormously valuable treasure such as a great jewel or major magic item, the GM should give thought to reducing the award!
osric/chapter6.txt · Last modified: 2021/07/05 18:58 by robertfreemanday

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