osric:chapter6
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osric:chapter6 [2019/05/27 20:44] – [Master Magic Item Tables] robertfreemanday | osric:chapter6 [2020/05/22 13:40] – [Chapter 6: Treasure] Interlinking in introduction to chapt 4 tables. robertfreemanday | ||
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====== Chapter 6: Treasure ====== | ====== Chapter 6: Treasure ====== | ||
- | In OSRIC, " | + | In OSRIC, " |
This chapter contains systems for randomly determining treasure. The GM should employ these systems with care and thought, and the general principle should be that any treasure awarded reflects the difficulty in obtaining it—so, for example, if the dice show that a small sickly rat or kobold in the upper dungeon levels possesses some enormously valuable treasure such as a great jewel or major magic item, the GM should give thought to reducing the award! | This chapter contains systems for randomly determining treasure. The GM should employ these systems with care and thought, and the general principle should be that any treasure awarded reflects the difficulty in obtaining it—so, for example, if the dice show that a small sickly rat or kobold in the upper dungeon levels possesses some enormously valuable treasure such as a great jewel or major magic item, the GM should give thought to reducing the award! | ||
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- | (For fully randomly-generated dungeons, the treasure table in Chapter 4 should be used instead.) | + | (For fully randomly-generated dungeons, the [[osric: |
===== Maps ===== | ===== Maps ===== |
osric/chapter6.txt · Last modified: 2021/07/05 18:58 by robertfreemanday