osric:chapter6
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osric:chapter6 [2021/07/04 14:10] – Completed Cloak of the Bat entry as per https://knights-n-knaves.com/phpbb3/viewtopic.php?p=281317#p281317 robertfreemanday | osric:chapter6 [2021/07/05 16:29] – Completed and moved Horn of Valhally entry as per https://knights-n-knaves.com/phpbb3/viewtopic.php?p=281423&sid=9244d411732c28c6b6eedd25a3d05b5d#p281423 robertfreemanday | ||
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The horn can be magically sounded once per day, or three times per day by a triton. Any sounding of the horn can be heard by all tritons within 3 miles of the horn. | The horn can be magically sounded once per day, or three times per day by a triton. Any sounding of the horn can be heard by all tritons within 3 miles of the horn. | ||
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+ | **Horn of Valhalla (special): | ||
+ | |||
+ | | **d%** | **Type of Horn** | **Fighters Summoned** | **Prerequisite** | | ||
+ | | 01-40 | Silver | 2d4+1, 2nd level | None | | ||
+ | | 41-75 | Brass | 2d4+1, 3rd level | Spell Caster | | ||
+ | | 76-90 | Bronze | 2d4, 4th level | Fighter or Thief | | ||
+ | | 91-00 | Iron | 1d4+1, 5th level | Fighter or Thief | | ||
**Horseshoes of Speed (any hoofed animal):** An animal shod with four of these magic items increases land travelling speed by 30-ft with a proportional increase to jumping distances. | **Horseshoes of Speed (any hoofed animal):** An animal shod with four of these magic items increases land travelling speed by 30-ft with a proportional increase to jumping distances. | ||
**Horseshoes of the Zephyr (any hoofed animal):** An animal shod with four of these magic items moves approximately 4-6 in above any roughly horizontal surface. This allows travel over water or other unstable or non-solid surfaces. An animal shod with the horseshoes of the zephyr leaves no tracks. | **Horseshoes of the Zephyr (any hoofed animal):** An animal shod with four of these magic items moves approximately 4-6 in above any roughly horizontal surface. This allows travel over water or other unstable or non-solid surfaces. An animal shod with the horseshoes of the zephyr leaves no tracks. | ||
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- | **Horn of Valhalla (special): | ||
**Incense of Meditation (C):** If a cleric meditates for spells while burning the //incense of meditation//, | **Incense of Meditation (C):** If a cleric meditates for spells while burning the //incense of meditation//, |
osric/chapter6.txt · Last modified: 2021/07/05 18:58 by robertfreemanday