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osric:chapter6 [2021/07/04 14:10] – Completed Cloak of the Bat entry as per https://knights-n-knaves.com/phpbb3/viewtopic.php?p=281317#p281317 robertfreemandayosric:chapter6 [2021/07/05 18:58] (current) – Minor error https://knights-n-knaves.com/phpbb3/viewtopic.php?p=281835#p281835 robertfreemanday
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 |  33  |Gauntlets of Ogre Power|4,000| |  33  |Gauntlets of Ogre Power|4,000|
 |  34  |Gauntlet of Rust|11,500| |  34  |Gauntlet of Rust|11,500|
-|  35  |Gloves of Dexterit|4,000|+|  35  |Gloves of Dexterity|4,000|
 |  36  |Goggles of Minute Seeing|1,250| |  36  |Goggles of Minute Seeing|1,250|
 |  37  |Headband of Intellect|4,000| |  37  |Headband of Intellect|4,000|
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 The horn can be magically sounded once per day, or three times per day by a triton. Any sounding of the horn can be heard by all tritons within 3 miles of the horn. The horn can be magically sounded once per day, or three times per day by a triton. Any sounding of the horn can be heard by all tritons within 3 miles of the horn.
 +
 +**Horn of Valhalla (special):** When the command word is spoken and the horn sounded, human fighters appear to fight on behalf of the summoner. There are four variations of this item listed below, along with their specific powers and prerequisites. A //**horn of **////**Valhalla**// may only be magically sounded once a week. If the horn is used by someone lacking the proper prerequisites the summoned fighters will attack the user. The summoned fighters are equipped with mail shirts, shields, helms, spears, and hand or battle axes. They will obey the orders of the summoner and fight until they or their opponents are slain, or 1 hour has elapsed.
 +
 +| **d%** | **Type of Horn** | **Fighters Summoned** | **Prerequisite** |
 +| 01-40 | Silver | 2d4+1, 2nd level | None |
 +| 41-75 | Brass | 2d4+1, 3rd level | Spell Caster |
 +| 76-90 | Bronze | 2d4, 4th level | Fighter or Thief |
 +| 91-00 | Iron | 1d4+1, 5th level | Fighter or Thief |
  
 **Horseshoes of Speed (any hoofed animal):** An animal shod with four of these magic items increases land travelling speed by 30-ft with a proportional increase to jumping distances. **Horseshoes of Speed (any hoofed animal):** An animal shod with four of these magic items increases land travelling speed by 30-ft with a proportional increase to jumping distances.
  
 **Horseshoes of the Zephyr (any hoofed animal):** An animal shod with four of these magic items moves approximately 4-6 in above any roughly horizontal surface. This allows travel over water or other unstable or non-solid surfaces. An animal shod with the horseshoes of the zephyr leaves no tracks. **Horseshoes of the Zephyr (any hoofed animal):** An animal shod with four of these magic items moves approximately 4-6 in above any roughly horizontal surface. This allows travel over water or other unstable or non-solid surfaces. An animal shod with the horseshoes of the zephyr leaves no tracks.
- 
-**Horn of Valhalla (special):** When the command word is spoken and the horn sounded, human fighters appear to fight on behalf of the summoner. There are four variations of this item listed below, along with their specific powers and prerequisites. A //**horn of **////**Valhalla**// may only be magically sounded once a week. If the horn is used by someone lacking the proper prerequisites the summoned fighters will attack the user. The summoned fighters are equipped with mail shirts, shields, helms, spears, and hand or battle axes. They will obey the orders of the summoner and fight until they or their opponents are slain, or 1 hour has elapsed. 
  
 **Incense of Meditation (C):** If a cleric meditates for spells while burning the //incense of meditation//, any spells gained will have their maximum stated effects (so a //cure light wounds// spell would heal 8hp regardless of the roll). The incense does not alter target saving throws. **Incense of Meditation (C):** If a cleric meditates for spells while burning the //incense of meditation//, any spells gained will have their maximum stated effects (so a //cure light wounds// spell would heal 8hp regardless of the roll). The incense does not alter target saving throws.
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   *The wearer is treated as if he or she were one level higher for the purposes of overcoming a target's magic resistance.   *The wearer is treated as if he or she were one level higher for the purposes of overcoming a target's magic resistance.
  
-**Robe of Blending (IM):** Magical robes which communicate to the wearer its power. Anyone wearing the robe of blending is 75% unlikely to be detected if stationary, 50% in motion. The robe also allows the wearer to //chang////e-////self// at will, as per the spell. Any person or creature friendly to the and after 1 round the swirling colours create an effect similar to a gaze attack; anyone within 30-ft of the robe'wearer will be dazed 1d4+1 rounds (saving throw vs staves allowed to negate effects). Undead and mindless creatures are immune to this effect. The scintillation effect can be used a total of 10 rounds per day.+**Robe of Blending (IM):** Magical robes which communicate to the wearer its power. Anyone wearing the robe of blending is 75% unlikely to be detected if stationary, 50% in motion. The robe also allows the wearer to //chang////e-////self// at will, as per the spell. Any person or creature friendly to the wearer, however, will see him or her as he or she really is.
  
 **Robe of Bones (IM):** An enchanted robe bearing a variety of tokens visible to and recognizable only by the wearer. One token can be detached per round, causing the token to become the type of undead it resembles. The created monster will not automatically be under the control of the wearer but will be subject to normal forms of control or command. **Robe of Bones (IM):** An enchanted robe bearing a variety of tokens visible to and recognizable only by the wearer. One token can be detached per round, causing the token to become the type of undead it resembles. The created monster will not automatically be under the control of the wearer but will be subject to normal forms of control or command.
osric/chapter6.1625407819.txt.gz · Last modified: 2021/07/04 14:10 by robertfreemanday

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