osric:chapter6
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
osric:chapter6 [2021/07/04 14:10] – Completed Cloak of the Bat entry as per https://knights-n-knaves.com/phpbb3/viewtopic.php?p=281317#p281317 robertfreemanday | osric:chapter6 [2021/07/05 18:58] (current) – Minor error https://knights-n-knaves.com/phpbb3/viewtopic.php?p=281835#p281835 robertfreemanday | ||
---|---|---|---|
Line 558: | Line 558: | ||
| 33 |Gauntlets of Ogre Power|4, | | 33 |Gauntlets of Ogre Power|4, | ||
| 34 |Gauntlet of Rust|11, | | 34 |Gauntlet of Rust|11, | ||
- | | 35 |Gloves of Dexterit|4,000| | + | | 35 |Gloves of Dexterity|4,000| |
| 36 |Goggles of Minute Seeing|1, | | 36 |Goggles of Minute Seeing|1, | ||
| 37 |Headband of Intellect|4, | | 37 |Headband of Intellect|4, | ||
Line 1904: | Line 1904: | ||
The horn can be magically sounded once per day, or three times per day by a triton. Any sounding of the horn can be heard by all tritons within 3 miles of the horn. | The horn can be magically sounded once per day, or three times per day by a triton. Any sounding of the horn can be heard by all tritons within 3 miles of the horn. | ||
+ | |||
+ | **Horn of Valhalla (special): | ||
+ | |||
+ | | **d%** | **Type of Horn** | **Fighters Summoned** | **Prerequisite** | | ||
+ | | 01-40 | Silver | 2d4+1, 2nd level | None | | ||
+ | | 41-75 | Brass | 2d4+1, 3rd level | Spell Caster | | ||
+ | | 76-90 | Bronze | 2d4, 4th level | Fighter or Thief | | ||
+ | | 91-00 | Iron | 1d4+1, 5th level | Fighter or Thief | | ||
**Horseshoes of Speed (any hoofed animal):** An animal shod with four of these magic items increases land travelling speed by 30-ft with a proportional increase to jumping distances. | **Horseshoes of Speed (any hoofed animal):** An animal shod with four of these magic items increases land travelling speed by 30-ft with a proportional increase to jumping distances. | ||
**Horseshoes of the Zephyr (any hoofed animal):** An animal shod with four of these magic items moves approximately 4-6 in above any roughly horizontal surface. This allows travel over water or other unstable or non-solid surfaces. An animal shod with the horseshoes of the zephyr leaves no tracks. | **Horseshoes of the Zephyr (any hoofed animal):** An animal shod with four of these magic items moves approximately 4-6 in above any roughly horizontal surface. This allows travel over water or other unstable or non-solid surfaces. An animal shod with the horseshoes of the zephyr leaves no tracks. | ||
- | |||
- | **Horn of Valhalla (special): | ||
**Incense of Meditation (C):** If a cleric meditates for spells while burning the //incense of meditation//, | **Incense of Meditation (C):** If a cleric meditates for spells while burning the //incense of meditation//, | ||
Line 2058: | Line 2064: | ||
*The wearer is treated as if he or she were one level higher for the purposes of overcoming a target' | *The wearer is treated as if he or she were one level higher for the purposes of overcoming a target' | ||
- | **Robe of Blending (IM):** Magical robes which communicate to the wearer its power. Anyone wearing the robe of blending is 75% unlikely to be detected if stationary, 50% in motion. The robe also allows the wearer to // | + | **Robe of Blending (IM):** Magical robes which communicate to the wearer its power. Anyone wearing the robe of blending is 75% unlikely to be detected if stationary, 50% in motion. The robe also allows the wearer to // |
**Robe of Bones (IM):** An enchanted robe bearing a variety of tokens visible to and recognizable only by the wearer. One token can be detached per round, causing the token to become the type of undead it resembles. The created monster will not automatically be under the control of the wearer but will be subject to normal forms of control or command. | **Robe of Bones (IM):** An enchanted robe bearing a variety of tokens visible to and recognizable only by the wearer. One token can be detached per round, causing the token to become the type of undead it resembles. The created monster will not automatically be under the control of the wearer but will be subject to normal forms of control or command. |
osric/chapter6.1625407819.txt.gz · Last modified: 2021/07/04 14:10 by robertfreemanday